How to use SCENES in a TILEMAP (and 9 MORE TRICKS) | Godot Engine

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We found some really neat Godot tricks since the last episode! Enjoy!

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Inspired by Kevin MacLeod
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Share your Godot tricks so we can feature them and help other devs learn the engine!

PlayWithFurcifer
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Fact 2 is so useful! I was struggling with this for a very long time

mentalsmoge
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Great as always.
I think that last trick is what I needed to solve a problem that's been troubling our game for a while, thanks a bunch.

Also I wish you'd one of these video about UI elements someday.

dastanghaedrahmati
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I didn't know about has_method. Really helpful!

Thomahawk
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Thank u so much! You saved my day!

I was thinking about manual collision testing with tile positions but that just made me sad. I wanted to keep using the area entered detection that I could use in scenes tscn files. The common thing for scenes instanced by tilemaps is spikes, and I needed some spikes to detect when player hit the spikes and also a staticbody2d so the play wouldn't fall all the way through the spikes but stop about halfway down. This method is simple and doesn't violate the responsibility principle, as now my level scene takes care of replacing tilemap tiles with scenes for the spikes.

I think godot engine should just make it so tilemaps instance can instance scenes built in to the tool. But I'm glad the programmatic way is available.

doug
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the tips for animations really helped a lot! :D i always struggle and end up doing tedious methods to implement animations. truly another useful video from you guys <3

mahyellaw
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I think you are good at videos, so it's only fair that youtube does too.

Portponky
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0:45 - I'm wondering how much this will be changed by the way Godot 4's tilemap system works (including support for scenes as tiles). May well be rendered obsolete.

sslaxx
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I like that "Like our videos so YouTube thinks we are good at videos" comment at the end. XD

I totally gave you a like just now, but you only have 477, and less than 5000 views... Geez. You two should really be more popular!

ReleeSquirrel
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Could you use placeholders on the Tilemap, and then replace the placeholders with other Tilemaps?

adambrookman
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ah so i guess if you're animating collision shapes and/or disabling them, you should use the playback physics mode?

furroy
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To decrease overhead while playing, is it possible to write engine code (Like the editor code in Unity) to instantly switch out the spike tile with the spike scene while painting?

SquareTales
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I didn't know you could add custom project properties... I was implementing some kind of versioning log with custom resources but I think I'll start using custom project settings

rodrijopo
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Is there an easy way to spawn a scene on a tile, and it to edit a 2 x 2 area of tiles, all the buildings in my game are 2 x 2,

Dosedmonkey
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2:30 - may be related to issue 54888 on the tracker.

sslaxx
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2:02 Typing furiously the code to findout if I'm in the matrix or not... let me be

InnerEagle
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For the tilemap, how do I also get the rotation and apply it on the instanced scene?

fallstorm_dev
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I used Trick number 2 but I have a problem there the scenes are offseted.
How can I fix this ?

menitoine
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Today I learned what is the deal with "Manual" 4:54

Theraot
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Don't mind me just helping the YouTube Algorithm

collinvisser