Oxygen Not Included - Tutorial Bites - Meteor Showers

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This tutorial bite for Oxygen Not Included covers everything about meteor showers and how to protect your base from them.

0:00 - Intro
0:32 - Meteor Types - Dust Meteors
0:50 - Meteor Types - Rock Meteors
1:02 - Meteor Types -Metal Meteors
1:20 - Meteor shower seasons
1:46 - Meteor shower problems
2:17 - Bunker Tiles & Bunker Doors
2:57 - Bunker placement
3:35 - Simple bunker set-up
4:03 - Space Scanners
4:48 - Scan Quality & Scan Network Quality
6:08 - Regolith issues
6:26 - Regolith Design 1 - Robo Miners
7:47 - Regolith Design 2 - Mechanized Airlock chewing
9:23 - Tracking returning rockets
10:04 - Outro

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What might be worth mentioning is that in order to achieve maximum network quality all you need is 6 scanners regardless of what they are scanning for. If you have 6 scanners total but 5 of them are configured to scan for returning rockets (same or different ones, doesn't matter) the overall network quality for the one scanner looking out for meteor showers is at 100% still.

Bujintei
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these tutorials are so good. very organized, clear, concise, and easy to understand. thank you for putting all this work into making them and sharing them with the community.

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One obvious improvement: When a rocket is returning during a meteor shower, you only need to open the doors above the rocket silo. The rest of the doors can stay shut to protect your buildings.

macdjord
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Fantastic, this was the information I needed. I found the meteor shower management to be blisteringly complex and the other videos on Youtube for OnI were unhelpful, yours was so well done.

yamantaka
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DLC 2 blrings back those meteor showers... The snow ones don't damage anything, they simply drop cold snow blocks everywhere they can drop. But the second world with teleporter, that is where those meteor showers appear again...

hbarudi
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Regular tiles can shield you base if you have multiple layers and allow regolith to pile up above, though this means you can't use the space above, and it isn't 100% reliable. While like he said a full box of bunker tiles is not necessary, you can also have the top be steel bunker and the sides be regular tiles, which will stop the occasional meteor.

MrQuantumInc
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I only use 1 Scanner, behind window tiles, 9% Scan Quality. Bunker Doors are fully closed around 10 seconds before the meteor shower. Either the devs made some changes, or it depends on different factors, like the position of the scanner on the map, or the planetoid you're working with.

Lorens
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small correction: using mechanized airlocks to chew regolith tiles doesnt turn it into debris, it simply deletes them

benwaffleiron
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Normally put my doors/bunker tiles right next to the area where you can not build. Due to Regolith can be I think 5 tiles above that still.

Did not know about the seasons which is interesting, but did only one base game where I was doing rockets mostly due to I started playing slightly before Spaced Out came out.

deathone
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Thank you for this informative tutorial!

callummcneill
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I did this without timer sensor, damn this was a pain to make the circuit >< had to make a big schema to plan ahead.
Final result was, statring from space scanner:
- not gate -> Buffer gate [nb 1] 46 seconds -> Filter gate [nb 1] 46 seconds -> Filter gate [nb 2] 2 seconds -> Filter gate [nb 3] 2 seconds -> Filter gate [nb 4] 2 seconds -> Buffer gate [nb 2] 2 second.
And from the not gate, direct to bunker door
From Filter Gate [nb 1] -> And gate -> Top door
From filter Gate [nb 2] -> XOR Gate -> And gate (the and gate mentioned above)
From buffer gate [nb 2] -> Bottom door

I need to add automation to open all doors after finish, because the scanner sends green when doors are closed even thos there is no meteorite

gaxkiller
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I don't miss having to deal with meteors.

poppy
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Meteors are some of the best changes of the dlc

nathanlamberth
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Why sometimes there is "space sand in drop item state" falling on glass blocks?
Meteorites sometimes "knock up" some space sand? How to avoid it?
(I'm using the 6:30 method)🤔

MoonGA
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At 5:30 you mentioned that joining them together is needed but I don't quite undestand why. If the scanners turn on somewhere between lets say 66s and 200s and you join the 2 scanners together all you achieve is that the doors close at the earliest possible time because the earliest green signal would trigger closing the doors. I imagine that closing the doors as early as possible would be undesired as it takes away time for solar panels to create energy (and also stop telescope research and so on)

I just started playing ONI again and maybe I am confusing something here but to achieve maximum open time with less than 6 scanners I think it would be best to wire all your 2-5 scanners through AND-gates so the doors close when even the last scanner detects incoming meteorites (at at least the minimum time defined by the network quality)

Bujintei
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Do you know when do meteors start falling? I have been playing spaced out so no need to deal with them. But I'm going to do a vanilla playthrough soon and I want to avoid them as long as I can.

diablo
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Hi, wondering if anyone tried the meteor blaster, and if its more efficient than setting up bunkers? Is it a viable alternative to bunker for rocket launch area in the base game?

moglichpopper
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What material are the mechanized airlocks made out of? Does iron suffice or since automation wires have to be made out of steel to avoid melting from rockets the mechanized airlocks also have to be made from steel.

natezschoche
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Will you be updating this to reflect the changes brought on from the whata blast update?

YaBoiTem
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I think the double doors design does not work anymore since the update from last year ? (I am a new player so I was not here last year haha)

gaxkiller