Quick Environment Assets Using a Trim Sheet - Unity 3D Indie Game Devlog #8

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Hey Everyone! In this episode I go over all of the new environment prop assets I created using a trim sheet! This technique is essential for any video game 3d artist and is also very important for any solo developers working on 3D games link myself who have limited time to work on modeling. Check it out and let me know what you think!

I am a solo game developer with a strong background in 3D art. I am currently Developing a 3D top down shooter in Unity 3D. This series is all about documenting my process, sharing helpful tips, and ultimately inspiring you to work on your own games!

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Thank you for watching! I'll see you in the next one.
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Looking good man. First devlog of yours that I've watched so I quickly watched the introduction as well. I really like the futuristic style that you've got going here. I'll be looking forward to future updates, keep up the good work :)

kevingeertjens
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just realised he calls himself indie and not preaching about blender but using the archenemy 3ds max!! blender fanboys must accuse him of fraud all the time


/s tho the software doesn't matter muich and thats a very great and helpful tutorial, and explained really well thank you :)

CptBlaueWolke