A different way of making 3D landscapes in Blender

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ITS MY BIRTHDAY TODAY PLEASE SAY HAPPY BIRTHDAY!!

Blender environment tutorial for all my procedural texture lovers!! (and beginners this is pretty cool). I hope Blender makes a way to apply the displacement so you can use it as a mesh (maybe you can already do this but idk so let me know)

👇LINKS👇:

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✨Download Blender here✨:

✔️Addons I use daily✔️:

🎵Music in this video🎵
"Tokyo Music Walker - After the Rain" is under a Creative Commons (CC BY 3.0) license.
"Tokyo Music Walker - Your Little Wings" is under a Creative Commons (CC-BY 3.0) license

"Purrple Cat - Windy" is under a Creative Commons (CC BY-SA 3.0) license.

"KaizanBlu - Daydream" is under a Creative Commons (CC BY-NC-SA 3.0) license.

Thanks for watching!
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for all the people that are big mad: thanks for clicking on the video and having to sell a kidney to be able to afford a terrain generater purely for erosion simulation is way too overkill for something like this. If you want to make a mountain sure i agree you should have erosion but for simple terrains like hills or forest ground (you wont even see in the final render) this method works FINE. not to mention this method is really great for fantasy landscapes since a lot of people are already familiar with shader nodes. thanks for watching!! and follow me on instagram

baeac
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After months of looking for a proper terrain generation software that I won't have to sell my organs to buy, I came back to blender and decided why the fuck not since all the other software are doing the same shit blender does. Terrain gen in blender has always been extremely easy, and most importantly, free of cost. Thanks for coming to my ted talks.

kenjutsu-x
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Musgrave texture now have another name, Noise texture.

vaquita
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Never even considered putting the emission shader into the volume! Great technique! Thank you!

markokovacevic
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new to blender here! (literally started a few weeks ago). For anyone having trouble with the plane disappearing when adding the sub division modifier
go to Edit
Preferences
Select Viewport
Scroll down to Subdivision, click on the drop down arrow (or the expand icon)
Deselect GPU Subdivision

It should work correctly after this. Hope that helps.

mmabathogracemokalapa
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That’s so sick
As someone who is new to blender it’s mind blowing how people use the nodes

zmajacqu
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That looks sick, straight forward and easy to follow. Subscribed!

MikeGHZ
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Stunning. Can't wait to give it a go.
Hopefully my mac studio max (30gb)will cope
Happy belated birthday

stephenprescott
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This would be good for backgrounds as long as you don't need to instance trees or anything on it. Since there's not actual geometry. I think you could do 90% of it with geometry nodes and the fine details with a normal map to make modeling easier. You've motivated me to try.

afjer
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Happy birthday, long life and prosperity

hauwaumarmarafa
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Great content man. Love the humor in the there too.

animrsinkstudios
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Happy Birthday !! (even though im kinda late : )

is-igny
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Very cool process. I like the use of “fake” geometry

EagleMonster
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Wishing you a great birthday and year ahead....May God grant you enough of all that you wish and dream of!!!

neerajbhatt
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Happy birthday sir and sorry for late.

asgharalishakir
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im sory if its late but happy bday you were very helpful

DeadCowFilms
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Am I correct in saying that this technique of displacing using the micropoly displacement that you achieve with the adaptive subdiv and experimental mode of Cycles.... is like using a multires mod on the plane to get a lot of resolution and later baking that into a low-poly mesh? But if I can get this level of resolution and detail w/o baking... why would I want to bake if I only want to make a static image? I think maybe it would render faster baked? for game assets maybe? anyway, lots of ways to do stuff in Blender. Its cool but also baffling to a beginner sometimes. thx for the tut

TruthSurge
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I wanted to create a custom landscape so I just created a plane and sculpted it. Sadly something this simple isn't mentioned on any tutorial video and it took my Internet Explorer brain a month to realise something this simple.

PurooRoy
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For 3d printing stl export, how do I go about filling out the mountains etc.?

GamekNightPlays