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Toon Outlines in Unity URP, Shader Graph Using Sobel Edge Detection! ✔️ 2020.3 | Game Dev Tutorial
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✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3
🩹 Fixes
► I made an editing mistake around 1:30. Please note, you need to place the outline material into the material field of the BlitMaterialFeature. It should not be empty after this step. Sorry about that!
For 2020.2:
► When you create a shader graph, set the material setting to "Unlit"
► The gear menu on Custom Function nodes is now in the graph inspector
► Editing properties must be done in the graph inspector instead of the blackboard
Outlines are a great way to add polish and style to a variety of games! In this tutorial, I show how to implement sobel edge detection outlines in Unity Universal Render Pipeline using a combination of a shader graph and a renderer feature. These outlines affect the entire screen, do not change based on perspective, and can accentuate changes in color!
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👑 Join my Patreon for extra influence over topics, early access to videos, and downloadable project files!
🔗 Check out my website for a searchable list of tutorials!
🎬 Previous videos
✨ Follow up videos
📜 Required scripts
📚 Reference scripts
⏲️ Timestamps:
0:00 Intro
0:40 Project setup
1:35 Depth edge detection
8:05 Color edge detection
10:45 Wrap up and credits
🎖️ Credits and references:
#GameDev #IndieDev #Unity
🩹 Fixes
► I made an editing mistake around 1:30. Please note, you need to place the outline material into the material field of the BlitMaterialFeature. It should not be empty after this step. Sorry about that!
For 2020.2:
► When you create a shader graph, set the material setting to "Unlit"
► The gear menu on Custom Function nodes is now in the graph inspector
► Editing properties must be done in the graph inspector instead of the blackboard
Outlines are a great way to add polish and style to a variety of games! In this tutorial, I show how to implement sobel edge detection outlines in Unity Universal Render Pipeline using a combination of a shader graph and a renderer feature. These outlines affect the entire screen, do not change based on perspective, and can accentuate changes in color!
👋 Subscribe for weekly game development videos!
👑 Join my Patreon for extra influence over topics, early access to videos, and downloadable project files!
🔗 Check out my website for a searchable list of tutorials!
🎬 Previous videos
✨ Follow up videos
📜 Required scripts
📚 Reference scripts
⏲️ Timestamps:
0:00 Intro
0:40 Project setup
1:35 Depth edge detection
8:05 Color edge detection
10:45 Wrap up and credits
🎖️ Credits and references:
#GameDev #IndieDev #Unity
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