How we built the toon shading | Open Projects Devlog

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Open Projects are small, open-source games where the community of creators is free to collaborate and contribute actively to the entire game development journey. In this first devlog, we're going to discover the ideas and the process behind the cartoon look we developed in the first Open Project, an action-adventure game titled "Chop Chop".

🔗 Get the demo assets used in this video on the Github branch:
(compatible with Unity 2020.2b and later)

0:00 - Open Project #1: "Chop Chop"
1:12 - Developing the toon look
6:18 - Rendering the outline
7:39 - Next steps
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Talking about toon shading. Hand-drawn, flat shading, outlines, no shadows, wobbly lines... What are your favourite non-realistic rendering techniques?

unity
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this is so tight. I love everything about this

Jabrils
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That's SUPER cool, thanks for sharing and making it with so much details. Chop chop 🚀

jbbn
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What a fantastic project/idea! Keep up the excellent stuff everyone

erz
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Great video, thanks a lot guys! Was looking for this.

hm
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This video format is perfect🤩. Short- to the point and packed with useful stuff. Makes me excited about Unity again (from Unreal). Am really looking forward to the others in this short-form series. Keep it up Unity 👍🏻

alekjwrgnwekfgn
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Great with the toon shader update to 2020.2! Thx 👍🤓

Oxmond
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Awesome video, perfect timing too, we are about to implement a stylised shader pipeline into our project, thanks for the great tips.

yaarrghmematey
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I've been looking up solutions to the lack of lighting data node in Shader Graph and YouTube suggested this video! Completely unblocked me! The custom HLSL and subgraphs in this project are EXACTLY what I was looking for! Thank you so much!

lndozois
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Been learning a ton with the open project. Thanks Unity.

zionen
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Anytime there is a "custom node" in a Unity tutorial I wonder why it's not a standard node...3:35

CannabisTechLife
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Thank you, there's not many resources on toon shading in Unity and this was really helpful!

astrobeef-l
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I swear you guys at unity are listening to me, last week i was talking about fruit ninja with a friend and later came out the fruit ninja 2 video, the past 2 days I've been looking for a toon shader solution for my game and you post this <3

NoobyNB
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Yo this open project thing sounds hot.

TK-srhz
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Absolutely love the look. Much better then my shader lol

jakespencer
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Literally just need the shader and the black outline texture format

Lesistius
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is there any way to add normals to this? I've been tinkering with it for a while but I've failed miserably :(. Great resource btw

ladypmr
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Really nice. Digged the use of the scriptable render feature to add support for DepthNormals textures. So much flexibility like this.

alejmc
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why does the shader seem to change completely, like you opened a brand new shader at 5:26... this doesn't help at all...

cole
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How do I import these shaders to my project?

arkardtv