Unity The simplest outline - ShaderGraph

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I just love these kind of tutorials. Keeps me focused, attentive and triggers my memory to save all the information. And the background music was also nice to listen to. You earned a sub!.

nexgen.graphics
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lol I just came here after watching the "best outline tutorial" and...the irony that the previous video was super cumbersome and didn't even work properly. This does it in 3 minites flawlessly.

SVAFnemesis
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Works Like a charm
Note : Watch Carefully and
if your colored outline is the one appearing MAKE SURE TO ENABLE BACK FACE 0:46
(if you had issues and fixed them add to the replies for future ppl)

hollowsoul
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Under the fragment node, you should change the surface type to opaque so the material made from this shader graph doesn't overlap and combine with other materials made from other shader graphs

darzeon
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The only limitation with this is that it's based off pivot location, so an offset pivot would display incorrectly.

Kmsur
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Thanks. I wonder if you know how to make the edges smoother instead of harsh like that? Appreciate it.

ThanhNguyen-pozy
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Does not work for objects with a pivot that is off the average center of the geometry

renatusdev
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nice work thank you. maybe make a version where the outline is not on the objective edges of the object but rather on the visual edges of the object if that makes sense, like wherever you are looking at it from the outline adapts to stay on the limits of the object. that would be useful for interactive objects like objects you can pick up, it gives a visual clue

BeyondEyesight-ehgn
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Could you make a tutorial on how to make the thickness of the outline consistent even when the object is scaled on only one axis for example?

happyhippo
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I cant believe this is the only shader video that works for me

zanagi
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An amazing tutorial man... ty. I was wondering if I could make those outlines from blender, but the most I saw, was the solidify method.

Doutor_Morzen
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Wow😍😍😍😍thanks a lot. Great work brother 🔥😎🤩

srstudioskerala
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hi :) what if i want to make the inside transparent, and only have the outline glowing?

Emilia_Gozzano
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Unity really has screwed up with having 3 different pipelines that aren't interchangeable.

They should have just made hdrp be the standard and just put a little effort into making old content supporting it.

Unity has really taken a dump in quality and PR

OutOfNameIdeas
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How can I make the square transparent but with a black edge? I have tried a few approaches and the problem at the moment is that as soon as I make it transparent, the edge also feels the square with colour, although the edge should only be affected.

ajurthanrameskumar
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really nice thanx, i just have a probleme how do you make the glow ?

Xenoks_Dev
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Nice! Got it working but I cannot seem to adjust the Scale and Color values as they are grayed out in the Inspector, even though the properties are Exposed. Any ideas? Adjusting only works via Shader Graph's editor

MrMorvar
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Thank you!
I tried it in HDRP and the result was not perfect. If I set scale size 1, the outline color covered whole, if I set scale size smaller than 1, I couldn't see any outline.
If I could do scale up and adjust y axis at the same time, it will fit outline of the objects shape I think.

MaverickPlayer
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really dont like the 2 mùaterial on the same mesh method :(

lobrazogames
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How to add this glow effect on outline? in my case its just color

ФёдорМаркович-въ
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