AMAZING Free OUTLINE for URP (Screen Space Outline Unity)

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We'll take a look at a Screen Space Outline solution for Unity URP. A great asset from Github, shared for FREE from a fantastic developer. This has outlines for colour, thickness and uses layers to occlude other objects. We'll look at setup and a couple of use cases to make some awesome outlines!

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#SpeedTutor #Unity #URP
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I think this a really cool asset! Let me know what you think! :)

SpeedTutor
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i cant get the option Screen Space Outline :( can you help me?

SupGuysKyleIsHere
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That is looking good. Thanks for shared!

rucesocial
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Excellent!Very helpfull to me, thanks for sharing.

whitestar
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This script gives an error with unity 2020.3 . On line 192 193 BeforeRenderingPrePasses is spelled incorrect. Should be BeforeRenderingPrepasses.

neilfosteronly
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It's pretty good. I use an outline by another developer but for what it is. There's a lot of use for it

badbanana
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Say I wanted 4 different outline colors for 4 different conditions, how might I achieve this? Can I change the outline per gameobject? Do I need 4 layers? How do I change the color in code?

snaxmiller
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hey! I'm having a bit of an issue, it says the RenderPassPvent does not contain a definition for BeforeRenderingPrePasses, how could I fix that? the renderer feature isn't even showing in the add renderer feature tab

virginmary
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But how do you get global volumes to work with the rendering features?
For example, applying bloom (from global volume) after the outlines render feature
I don't see any way how to do that

kyber.octopus
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i have some lines on the edges of the screen (they are not supposed to be there), they seem to be mirroring from the opposite sides of my screen. Can anybody help me fix it?

shadow_lev-
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Hey. Using Unity 2021.3.15f1. When I add the files to my project I don't get the option for the screen space outlines when adding a renderer feature. Any help or ideas why would be appreciated

EDIT: Got it working, I copied the code by hand because I wanted to see how it worked somewhat and realised I made a typo. Now it works but when I add the renderer feature the whole scene just goes grey. It looks like it just removes all the data of the renderer, as if I click in the Universal Render Pipeline Asset after adding ScreenSpaceReflections to the Renderer Data there are just no settings anymore in the Asset

Bastiano
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Very cool! Can you use it to highlight objects on mouse over for example? When the object is detected, put the object on the outline layer, if mouse goes off the object, put the object on the default layer for instance.

vandermunnik
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Seem cool however I'm using the Universal Render Pipeline in 2d and there's no rendering path option for me so I can't figure out how to actually display the outline, any help?

legendaryswordsman
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Hey, thank you for those amazing outline, in playmode in the viewport it work but i dont know why but when i build my game i see my UI but the rest go full of grey (unity 2021 .3.1), i would love to use that in my game , is it because im using global volume ?

TheSparkoi
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THANK YOU. FINALLY AN OUTLINE SHADER THAT FUCK YEAH

Ylocin_
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i dont know why but when i import it i get this error
Assets\Unity-URP-Outlines-main\Outlines\Scripts\RendererFeatures\ScreenSpaceOutlines.cs(58, 17): error CS0246: The type or namespace name 'RendererList' could not be found (are you missing a using directive or an assembly reference?)
can anyone help me with that?

soorenaasl
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Hello, thanks for video. How can I make outlines for a few types of objects? I made two (Screen space outlines feature) with another layers and color but works only one.

Wanderlust_Duo
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Hey, thanks for helping me out and pointing to your video! lol, this is exactly what I need. One thing I wonder if you could help me with, my tree leaves are on curved planes with textures that make bits of it transparent, so the outline goes around these invisible planes instead of the leaves. Do you know how i could fix this? I asked my graphics guy if he could just cut the mesh down, but if there's an easier way that'd be great.

fukukyun
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Hello this is fantastic but i have one problem though. It seems the outline scale is dynamic, the more I dezoom the bigger the outline gets. Any way to get a constant width for the outline?

antoineberteloot
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thanks man awesome. this outline effect have one problem though, when object is far away from camera the outline thickness doesn't change

neozoid