How to ANNIHILATE a Level 20 Party #dnd5e #dnd #shorts

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Are your Level 20 Players pissing you off? Here's how to use Orcus to end your campaign very quickly. And when I say "end" I mean completely ruin

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Orcus: Summons the undead.

Wizard: Planeshifts his party out.

alitaher
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This sounds very fun and not at all a way to get clocked in the jaw at the table

worthlessclericbuild
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Banshees are unfortunately instantly killed by a meteor swarm.

Redacted_Ruler
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Paladin who survived all of this:Heres some power off *fucking sun*

Life-pqlz
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Anyone with silence: "i am 4 parallel universes ahead of you"

BobThePenguin.
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"you see an elderly man, with 7 canaries..."

jaraxxussjaraxxyss
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"you see GM, that would have been a great idea if, the 20th level wizard didn't infact have 8 clones for every party members on stand by, and now will spend the next 2 weeks making an army of simulacrums of our Zealot barbarian who will not die at 0 HP and will cast. If you want to play hard ball, we can play hard ball"

noname-dowo
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Give the party an hour of chatting amongst themselves and they'll figure a way out. They nearly always do lol

fcsdps
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I just finished running a lvl 11 to 18 campaign. It was a great lesson in what it actually takes to challenge high-level characters. Weird encounters like this are great in theory, but my party of four (undead warlock, scribes wizard, moon druid, rogue/sorcerer/warlock) would wipe the floor with this encounter at level 15. Official 5e statblocks and CR calculations simply can't handle anything past lvl 10, and that's if you're lucky. If you want to play past level 10, just homebrew your monsters. Forget what the book says and study your players' characters instead. Use the time you would have spent browsing statblocks that you would probably have to heavily modify anyway and calculate things like the players' damage output per round and how much damage they can take. Account for their most powerful or game-changing spells, like banishment, polymorph, and forcecage. Things that will challenge one party won't necessarily challenge another. The party above, for example, had a lot of utility between them, so I often pitted them against foes with much better DPS and health, so the focus of battles became "which side can defeat the other tactically" instead of "which side can deal the most damage". Don't try to trap your players in a lose-lose situation or get an upper hand with cheap tricks. Find out what actually challenges their characters and give them meaningful choices in combat. And not every battle has to be challenging. It's okay if your players win most of the time. If you want more interesting combat, the best thing to do is to connect combat to the story. The party above fought a death cleric, her bodyguards, and some homebrew undead early in the campaign. But the undead warlock and the death cleric had begun something of a romance before the events that led to the fight, so even though they won, the warlock was forced to help the party kill someone he had feelings for, and one of the party's NPC friends died. The party won in logistical terms, but the emotional beat was that of a loss.

jacobsargent
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"We'll throw a monster at them."
*Proceeds to name a diety.*

matthewniemann
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I found a gaping hole in this plan: the first character I have created for D&D. His subclass is an old 5E PHB one: Light domain. The Corona of Light is sunlight, which prevents the banshees from using their Wail while within 60 feet of my character. This would force Orcus to take matters in his own hands.

philippegauvin-vallee
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I am not a huge fan of the sentiment to 'put 'em players into their place' ... But giving them a challenge, despite being literally walking gods - that's something else.

robertnett
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Imagine surviving all of this and then you just tell the DM i roll suicide attempt.

Otacool
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power word kill’s speech component is “bazinga everypony”

adog
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Considering most campaigns piddle out around level 10, a DM should be colored impressed his players stuck around long enough to see level 20

chadsmith
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And this is why I'm looking for resistances and immunities.

tordlindgren
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I actually lived through this. I'm a survivor.

kyleanderson
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I played a deaf character before, didn't hear the banshees, and walked past them. They attacked me, alerting me to their presence, and I casted sunlight( the rules for casting magic work of temorsense when your fully blind or when a creature you cant see attack you alerting you to their presence can allow a blind caster to cast without seeing them, howeverthis is at disadvantage)(sage advice)hurt them long enough to make it to a temple because banshee can't enter onto hollowed ground( for those who don't know what hollowed ground is its where the dead are buried or it been blessed by divine power/ presence). Then the cleric of the temple cast turn undead

jerichospades
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Mark of Sentinel Artificer Chronurgist with Death Ward and shapechange:

"As you can see. I am not dead."

Turn into a Planetar and now can use my time control unlimited amount of times.

Lastofthesigilites
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When the DM chooses themselves as the BBEG

ryanmolina
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