Unity post processing effects in an isometric environment

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In this video, I walk you through some of the Unity post processing effects available, I also demonstrate how directional lighting, spot lighting, and a fake beam light affects in the scene.

The Unity3d post processing effect package includes many new awesome effects and those effects can drastically take a scene from been ok looking to amazingly looking professional.

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How do you get bloom via post processing on orthographic camera? I am not able to find any information online, I tried :/ would appreciate any help on this. I am working on a game that's set in isometric view, but the post processing stack only works on perspective camera. Even volumetric lights. Help!!

vrushankgajjar
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Is your camera in orthographic or perspective?

vrushankgajjar
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Is your camera set in perspective or orthographic?

vrushankgajjar