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EVERY Post-Processing effect in Unity | What you NEED to know

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Unity went through a lot of changes when they introduced URP and HDRP, and so there's now a lot of outdated information about how to use post-processing.
In this video you'll learn:
- How to setup post-processing in Unity URP
- What every single effect does (and what you might use it for)
- 2D vs 3D (there's only 1 effect this affects)
- Performance tips for working with post-processing
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Timestamps:
00:00 - intro
00:13 - setting up post-processing
01:15 - bloom
02:51 - channel mixer
03:04 - color adjustments
03:13 - color curves
03:25 - color lookup
03:49 - lift gamma gain
04:16 - shadows midtones highlights
04:52 - split toning
05:22 - tonemapping
05:44 - white balance
05:55 - chromatic aberration
06:08 - depth of field
06:27 - film grain
06:44 - lens distortion
07:05 - motion blur
07:38 - panini projection
07:51 - vignette
08:09 - performance
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Unity's e-book for 2D game art, animation and lighting:
Depth of field in 2D article:
Download our free 2D Asset pack:
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