Cycles vs Octane Blender Which RENDER Engine Wins

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🔴🔴 Struggling to learn blender octane 🔴🔴
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🔴🔴 Struggling to learn blender octane 🔴🔴
Fast track you're learning in our premium community.

polygonewithme
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It's easy. On the pure engine side, Octane wins. On the node and usability side, Cycles wins. So if you want to be efficient, stay in Cycles for now. If you need some very special render calculations that Cycles can't do yet, go for Octane. In most cases the differences are marginal.

BG_Andy
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Hi, If you want to make a fair comparison make it right. 1. First you need to use same BRDF model for materials in both renderers. 2. Use same View transform AGX, ACES or whatever you prefer, but make sure both have the same. 3. Make sure you setup your materials right. On your example I can see you don't know how to use normal map in Cycles.
In general Cycles and Octane are very close to each other with some features being better on Octane like Sky, Camera lens simulation post effects or better caustics. I've seen crappy renders with Octane and great with Cycles. There is no magic button on both of them. If you know how to use the tool right you can achieve great results using both engines.

TheThebeep
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Hey everyone! Just wanted to share a quick update about Octane for Blender. While there's a free version up for grabs, it's essential to be aware of the limitations that come with the premium tiers. Based on Octane's website, the Prime tier does have some restrictions such as being tied to a licensing server, lack of support for multiple GPUs, and no network rendering capabilities, among others.

Personally, I've found that using Octane can sometimes be a bit challenging due to compatibility issues with the latest Blender versions and less-than-ideal integration. Maybe I'm missing something, but for now, it hasn't quite aligned with my workflow as smoothly as I'd hoped. If anyone has tips or experiences to share, I'm all ears!

gppanicker
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when you said 1050ti my spine shivered im sorry you gotta work with that 😭

cashoyboy
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Have you equalized number of light bounces in Octane and Cycles? My observations - Octane make more photorealistic materials, and overall look is much more true-to-life. It has photon tracing, nested dielectrics, true displacement without having geometry is just nuts. As Andreas Resch alrealy mentioned - there's no upload in Octane. Internet is used only for server activation and maybe some metadata. But no models or materials upload. Just test it yourself. Load bunch of 16k textures (300-400 mb each) and render.

ЦыхраЦыхра
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What upload? There's no upload happening, neither in the free nor in the paid version. Unless you are using a render service like RNDR. And the paid version needs an internet connection as well. You have to buy a dongle to get around that.
And GGX is a render model. You mean AgX which is a color transform model. You might want to use GGX in both cases for comparisons though.

BG_Andy
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Bro, thank you for everything you do, I am extremely glad that I found your channel a couple of years ago

Kirill
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Dude this is so great!! See you in Skool!

GerardB
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How to I set my octane to be able to switch to cycles at a go, I recently started using octane and all my cycles files are all not working, I don’t want to spend the time converting stuff, how do I set it up to be able to switch at a go? Please help

denzel_mob
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Octane is free in Blender for only one GPU, that's why I use Cycles ;) Good video.

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4:42 did you check neutral response in the octane imager? If unchecked, octane renders slightly yellowish

sikliztailbunch
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Octane doesn't uploading anything, it checks your license but it doesn't upload any assets to the cloud unless you are using RNDR to render. If it's taking longer to render than cycles then it's slower than cycles and that how it was in the blender guru render engine test as well.

It's tricky to do comparison like this, like first you calculated how much time it takes to render 50 samples but there's no defacto standard for what a sample is so it changes between engine to engine. Different engines also use diff noises so it makes it more difficult to match the noise pattern. They also have diff light paths setup, which adds more variables. Also, if I'm not wrong both Cycles and Octane have their own color space so unless you are using ACES or something, it's not gonna look the same and comparison would very much useless unless you have all the variables set to same. Same with shaders, they are same but diff at the same time.

At the end of the day, it doesn't make a whole lotta difference of what render engine you are using if know how to use them because no one's gonna be able to tell what render engine was used to make that movie if you've done proper rendering and composting as well. Octane has some more advanced features but it's made with plug n play mentality so it looks good out of the box but you wouldn't get as much flexibility as other render engines unless you write your own OSL code whereas Cycles has more flexibility, and it has more control in the shaders I've ever seen out of any renderer other than maybe Renderman. Cycles is incredibly more powerful than most beginners can understand, the stuff you can make just with shaders in cycles and vector math is absolutely ridiculous, check out the Nodevember stuff. The whole reason cycles exists in the first place is because one of the lead devs of arnold after autodesk bough it, he wanted to make a renderer based on what he liked and disliked in Arnold and other renderers lol.
Cycles is also CPU and GPU so you can use both where Octane GPU only so if you run out of GPU memory, it wouldn't be a pleasant experience.

rano
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Hello, thank you for your amazing videos! I got an issue with Octane, in render viewport it doesn't render at all (the whole area is just grey) but when I hit render (F12) it gives a normal render. Do you know how to fix this? I'm using RTX 4070TI so that should be fine.. tried reinstalling the program but it still doesn't work in viewport. Using latest 4.0.2 version.

ixtlatzinco
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My new iPad Air M2 using OctaneX, renders with decent times. It’s use be annoying to transfer my models from my Samsung Tab S8 tablet (Nomad Sculpt) to Windows (Blender/Octane) just to get a path traced render. Not anymore lol. Octane deserves some praise!

captureinsidethesound
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Bro, I want to get more into Octane for Blender. Only thing I moved from C4D to Blender. I bought a whole load of plugins that use Cycles. Does this mean I have to convert materials to octane when using these plugins. What will happen with the assets that use Cycles. Example is things like Botaniq etc. Thank you

onur.nidayi.
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Is Octane using direct lighting or path tracing? Since the glass looked a bit off. The black spots are usually when you use direct lighting.
Overall Octane looks better to me and render options and light passes are much more advanced. I’m also curious when u use a decent GPU with RTX. Octane really put those RT cores to use.

harmvzon
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Coming from C4D... Starting my blender journey, thanks fort the video

mrkper
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I really love you channel, and from my brief experince i do like octane render much more..
I have delicate eyes ;)
But i stay on cycles because all of my materials (complex) from imeshh and polygon, and blenderkit of fabrics, special materials etc.. what do you suggest to do regarding that?
What about assets that have couple of different materials in the model?
Is'nt the proccess of changing to octane material can be too complicated or even not possible?
Like some tips.
And another question, does octane for blender 4.0 is out yet? thx a lot

נתילוי-ענ
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Octance's bump wood floor is nicer and has more depth, why?

truongdesigner
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