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'What Are the Best Graphics Settings For Playing Elden Ring - Step By Step Guide'
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In this video I cover what I believe are the best graphics settings to use when playing Elden Ring, especially at 1440p so that you can achieve a solid 60fps throughout the entire game.
Step 1. Disable Auto-Detect Best Rending Settings and Ray Tracing.
First, disable Auto-Detect Best Rending Settings, as this is meant to drop the graphics settings when performance is tanking, but in my experience, this causes the game to stutter instead.
Second, disable ray tracing, unless you have a Nvidia 3090 or better, as the slight increase in visuals is not worth the performance hit.
Step 2. Recommended Advanced Graphics Settings.
Texture Quality - This influences the detail found in the game world, so for a good balance between performance and visual, I set this one to Medium.
Anti-aliasing - This is used to smooth out jagged edges in the game, which I tend to set this one to High as there is no real performance difference in setting it any lower.
SSAO (Screen Space Ambient Occlusion) - This is used to create more realistic shadows around objects and dropping from High to Medium provides a decent performance increase that does not affect visuals that much.
Shadows Quality - Due to a bug in the game, I set this to Maximum, as when set lower, it can cause some textures to have a weird shimmering effect around them.
Light Quality - This is used to adjust the complexity and fidelity of lighting in the game, I tend to set this to High as lower settings do not improve performance.
Effects Quality - This is used to control effects such as smoke and fire, I tend to set to High, as lower settings do not increase performance.
Volumetric Quality - This used to adjust the realism and detail of the sky and fog, and much like Effects Quality, I leave this at High as lower settings do not improve performance and just make the game look worse.
Reflection Quality - This controls the amount and quality of reflections, and is meant to be quite taxing, but in Elden Ring, it makes no difference in performance if you set at Low or Maximum, so I go for a happy medium with High.
Water Surface Quality - This is used to adjust the visual quality of water and reflections, but I have found that it does not really impact performance, so I leave it at High.
Shader Quality - This controls the quality of the shading applied to objects, characters, and the world, and can affect performance, so I set this to Medium, as the difference in visuals between High to Medium is not noticeable.
Global Illumination Quality - This affects the lighting, making it more realistic, and I set this at High, as any lower does not make any meaningful differences in performance.
Grass Quality - This dictates how much foliage appears on the map, and can be quite taxing, so for a happy balance between visuals and performance, I set this to Medium.
Other options such as motion blur and depth of field do not impact performance, although I typically turn them off.
#eldenring #1440p #performance
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Step 1. Disable Auto-Detect Best Rending Settings and Ray Tracing.
First, disable Auto-Detect Best Rending Settings, as this is meant to drop the graphics settings when performance is tanking, but in my experience, this causes the game to stutter instead.
Second, disable ray tracing, unless you have a Nvidia 3090 or better, as the slight increase in visuals is not worth the performance hit.
Step 2. Recommended Advanced Graphics Settings.
Texture Quality - This influences the detail found in the game world, so for a good balance between performance and visual, I set this one to Medium.
Anti-aliasing - This is used to smooth out jagged edges in the game, which I tend to set this one to High as there is no real performance difference in setting it any lower.
SSAO (Screen Space Ambient Occlusion) - This is used to create more realistic shadows around objects and dropping from High to Medium provides a decent performance increase that does not affect visuals that much.
Shadows Quality - Due to a bug in the game, I set this to Maximum, as when set lower, it can cause some textures to have a weird shimmering effect around them.
Light Quality - This is used to adjust the complexity and fidelity of lighting in the game, I tend to set this to High as lower settings do not improve performance.
Effects Quality - This is used to control effects such as smoke and fire, I tend to set to High, as lower settings do not increase performance.
Volumetric Quality - This used to adjust the realism and detail of the sky and fog, and much like Effects Quality, I leave this at High as lower settings do not improve performance and just make the game look worse.
Reflection Quality - This controls the amount and quality of reflections, and is meant to be quite taxing, but in Elden Ring, it makes no difference in performance if you set at Low or Maximum, so I go for a happy medium with High.
Water Surface Quality - This is used to adjust the visual quality of water and reflections, but I have found that it does not really impact performance, so I leave it at High.
Shader Quality - This controls the quality of the shading applied to objects, characters, and the world, and can affect performance, so I set this to Medium, as the difference in visuals between High to Medium is not noticeable.
Global Illumination Quality - This affects the lighting, making it more realistic, and I set this at High, as any lower does not make any meaningful differences in performance.
Grass Quality - This dictates how much foliage appears on the map, and can be quite taxing, so for a happy balance between visuals and performance, I set this to Medium.
Other options such as motion blur and depth of field do not impact performance, although I typically turn them off.
#eldenring #1440p #performance
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