How to Add Jiggle Physics in Godot #shorts

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Following up from the last video, let's talk about how jiggle physics can be implemented in Godot!
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To get more personalized help from me, join as a channel member:

Check out the written guide on my website for further information and future updates!
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Software and Tools I Use:
Blender 4.x
Godot 4.2
Krita 5.2.0
Video was edited using Davinci Resolve Studio 18.6
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Videos referenced in Short:

#godot #godotengine #gamedev
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Ah, I see you're a man of culture as well.

ProductofSeebach
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I appreciate how you got right to the point in this video. I've been afraid to try messing with the jiggle bones for too long, but thanks to your video, my creature now has a proper jiggly tail!

misosoup
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I'm struggling making a cape in 3.5, the softbody doesn't work with my custom mesh and I have no idea on how to set the wiggles (I suppose the version for Godot 4 is better for allowing collisions and probably more branches?)

Khyze
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Why? Someone’s gonna add it to another part ;(

Brycedoezstuf