VRChat Avatar Dynamics Tutorial - PhysBones

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The Avatar Dynamics update recently dropped for VRChat, and with it brings the highly anticipated replacement for dynamic bones, PhysBones! With Physbones, you can apply secondary motion to parts of your avatar, such as hair or skirts, making avatars much more dynamic! This tutorial will show you how to properly use the VRC PhysBone component.

0:00 - Intro
0:30 - Adding the PhysBone Component
1:03 - Transform Settings
1:50 - Forces
4:15 - Limits
5:40 - Collision
6:09 - Grab & Pose
6:47 - Options (Animator Parameters)

#VRChat #Avatars #VR #Toggles
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man, things have gotten so much easier to work with during the years. It took me a couple of tries to get a rig to work properly and now with all those easy editors and clear tutorials it's almost no hazzle at all anymore to get even complicated things like hair bones to work in vr! I'm really thankful for what people have developed during the years to make all of this so much more comfortable and easier to work with, thank you

asadd
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Important things to note:

-*Don't set Humanoid bones as PhysBones Root Bones! It'll cause major issues.* Instead, create a duplicate transform of the initial Humanoid bone, and re-parent all the bones you want animated to that duplicate. Cat's Blender Plugin can do this for you.

-To test your PhysBones in unity, Make sure the physbones have a radius greater than 0. Center the main camera on your avatar then enter play mode. In the game tab, click and drag parts of your avatar you applied physbones to.

SippsAvatarBox
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Thank you for creating this! I was having a hard time finding clear and concise explanations. This was extremely helpful!

TallFoxStudio
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for those of you that cant move the bones in game tab, you have to add collision radius first, then enter play mode

uno_
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For skirts:
- Like the hair, you only need to give the physbone component to the parent bone.
- Use the Polar limits. To avoid the clipping, give low value to the Max Yaw and Max Pitch. Don't touch the rest!
- The gravity set to 0 works, but you should give a low value if you want the skirt to float a little.
- The Max Stretch value should be lower than 0.1 for a realistic "cloth stretching".

Just saying for those who were wondering if skirts were different. This tutorial is excellent!

Danted
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So hype for this update, its so much more customizable than dynamic bones! Thanks for your tutorials that are always get right to the point!

foxxify
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I haven't even played VRC in a hella minute, but I still use your videos to see how progress is going in the VRC world.
Excellent video as per usual by the way!
If you get the time, I'd love to see a video on how impressive an excellent rated quest avatar can actually be with "all the tricks in the book" being taken advantage of. 🤞

reed
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This is why you're my favorite avatar Youtuber, right to the point and simple instructions

aamuchii
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Nice to see a replacement to dynamic bones at last, hopefully it will indeed have a lesser performance hit as planned by the devs
Great vid!

eden
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Watching this in class before going home and putting the physbones on my avatar. Thank you for the tutorial <3

RiverPhobia
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I love the fact that the immaculate boneworks sound track is playing in the backround.

Zephyrr_.
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for those who wants to drag the hair like sipp did in the video, make sure your physbones have a collision radius that is greater than 0, enter into play mode by clicking the play button on the very top, position your camera in scene tab, and then go into the game tab to drag the physbone, good luck!

kittycat
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This was a genuinely amazing video. Straight to the point, clear and concise, easy to understand, comprehensive, and a high quality voiceover.

gnomehead
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So glad I found this vid. So much better than using colliders! I just fixed all my hair with these adjustments. Perfect!

Queen.Laqueefah
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Nice! I can finally play with peoples animal ears!

Ryanuk
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How the hell do you have only 9k subs, dude you got on top of this live update the day of, I commend you highly mate thank you for these videos

MudZeePlayGamer
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This was a VERY well explained tutorial. Thank you for all the help with understanding this new tool.

PrinceLeader
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Mad respect; 🙏 thank you for posting these tutorial and breakdown videos… they’ve made the transition to physbones easier for me. The Info is presented in a clear, easy to understand format.

ralexandra
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i'm polishing my first ever "original" avatar. this video will be useful for sure.
btw thanks, we don't say that enough.

lefourbe
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I can't believe this is so cool! I think they outdone themselves, this is waay more complete than I expected! I can't wait to start tweaking my avatars!!
Thanks Sippbox for explaining this in a simple and direct way. As every video you do <3

nikorinmp