Make Your Models JIGGLE And BOUNCE: The ULTIMATE Guide To JIGGLE PHYSICS in GODOT!

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// please? c'mon its free

Get ready to add some life to your Godot characters with this ultimate guide to Jiggle Bones! Whether you're animating hair that bounces with every step, capes that flutter heroically, or accessories that jangle with movement, this video is your ticket to more dynamic and engaging animations in Godot 4.We dive into the springy world of Jiggle Bones to show you how to apply realistic physics to your characters. Perfect for Godot 4 animation, character design, and gameplay mechanics, this tutorial is packed with insights on enhancing your animation workflow. We'll cover everything from basic setup to advanced techniques for achieving that perfect jiggle and bounce.

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Cool video, Ryan Games! This information will be so useful in Godot!

rgbeans
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I didn’t even read the whole title just saw wiggle and clicked

thatAsainChink
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Exactly what I've been looking for, awesome.

kruth
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Informative, but is this AI generated? The voice sounds really weird and "godancer"?

TrashHeap
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Invalid call. Nonexistent function 'set_bone_global_pose' in base 'Skeleton'.

Dianruakrhakakks
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Jiggle bones, jiggle bones, jiggle all the way!
(i don't use godot tho. i use unity. :p)

laserbean