How to simulate hair physics in Source Filmmaker

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Here's a filler video for my next proper upload. Thought I would make a hair physics tutorial since no one else seems to have done it. Oh yeah, if it wasn't obvious I also recorded this late at night😴
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I've been seeing this question a lot so I'll post the answer here. You cannot constraint orient to the same control point you locked the jigglebone to. If you want hair physics do not lock the jigglebone to the hair or else once you constraint orient SFM will crash. You have to lock the jigglebone to the parent control point to the control points you want to apply the jiggle physics to. For example, the hair I'm doing in this video, I want to apply the jigglebone to the hair so I lock the jigglebone I'm using to the head of the model because the head is the parent control point to the hair. Same goes if you want to apply the same thing to a character's tail for example, lock the jigglebone to whatever is parenting it.

legendarychomper
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If I discovered this video 8 years ago, and this video isn't even that old, you would've saved me hours upon hours of time animating hair by hand. What a funny and creative way too, great tutorial Legendarychomper.

poool
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Thank you so much for this! I'm just starting sfm and it's been hard trying to animate physics objects. I seriously ended up animating the movements by hand due to not knowing any hair simulation 💀 but thank God I found this so i don't need to do that anymore

moonlitlake
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Hey this video has helped me out a lot, thank you so much for your hardwork!

I have a bunch of characters I'm animating and orienting jiggle bones to their hair and it's been really tedious to select every single little hair piece ;-; do you know a good method to constraint orient multiple other bones to one single jingle bone from the mackerel?

RacofRocks
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Thank you for making this! i can't imagine how smelly my hair would be bleegh

Noamie-Nomie
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Finally a REAL tutorial, thx dude u rock

zepultacion
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yo wtf? i never knew this existed wow, great find

anyarr
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hey, i'm not sure if anyone will find this comment since this video is 2 years old now but i'm trying to do everything in this video to give jiggle physics to octoling hair it's just their maybe multiple issues, for one, i'm trying to give jiggle bones to a seperate octoling hair piece model that is locked to the head of the octoling model but also i'm trying to orient the jiggle bones to the model in a second shot so i'm unsure what the issue is to get this working

mrmaelstrom
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Thx for the tutorial. I am considering of using sfm

yinyangyt
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Finally a SFM tutorial not about TF2. But do these techniques also work for not Splatoon animations?

phalanxHH
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the longer I watch this, the more I question why valve just isn't implementing a feature where you can just make a bone do the jiggle.

farhadaa
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Can you show how to do it on a Octoling girl and boy cuz I've never used hair physics so I'm new to it.

junkyvance
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What can you get this on?
Just asking for some help (I need more types of content on my channel)

rachelsenf
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Thanks for this tutorial! I'm doing this for a character who's ears are supposed to work like pigtails. Will I have to create a holy mackerel for each "pigtail"?

johnsoy
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been trying to do this on a miku model i like and only one pigtail works
ik i can just use one mackerel for both, but it'll look weird
so i've been wondering if i could get any help

FlamesTheCyndaquil
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Thanks! Just one quick question... Did you use the inkling girl or inkling girl alt for agent 4? and does it work with ik rigs?

eye_scream_eye_scream
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remember everyone sfm will be a broken mess of code for anyone who does not know ways around some glitches

cadentubeohara
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does this only work for one hairstyle, or every hairstyle?

bloodyxbrave
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Heres a good question how many can you add on to the model before crashing

reedtimbers
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Hiii, can you help me? I know the video is a bit outdated, but I have a problem. When I done everything any of my hair doesn't move. What I keep doing wrong?

squid_studio