Starfield: The Best Endgame Outpost - 300k XP/min - XP/Credit Farming

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This is the uncontested KING of XP Farming in Starfield! Got tired of videos that straight up lied to you, and made things way more complicated than they needed to be, gave incorrect information, etc. so I made my own. I present: the BEST Starfield ENDGAME outpost xp and credit farm presently available in the game. While it may not be the best credit farm in the game, it is still worthwhile for credits, but far more worthwhile for the XP.

KATYDID INDICITE+SILVER HELPER VIDEO:
DECARAN VII-B VYTINIUM HELPER(for those who can't find vytinium somehow):

Discord for fans:

Music:
Starfield OST - Deep Freeze

00:00 The Premise
00:40 Identifying the Liars
02:47 Setup: Overview
03:33 Setup: Porrima II-B 1/2/3
05:32 Setup: Katydid III 1/2/3
07:44 Setup: Codos
09:36 Setup: Porrima V-C 1/2
11:53 Setup: Porrima II 1/2
13:29 Setup: Porrima IV-D 1/2/3
14:35 Setup: Decaran VII-B
15:18 Why Indicite Wafers are not worth it
16:22 Setup: Decaran VII-B Continued
16:47 Results vary based on setup
18:31 Overview
19:10 Goals and Expectations
20:47 Turning it into Money
21:32 Troubleshooting
21:53 Outro
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IMPORTANT NOTES, TROUBLESHOOTING, AND MACRO BELOW~

IMPORTANT NOTES:
You don't have to strictly follow this setup, some people are complaining about the resources involved in reaching this EXACT production result, but you can use lesser options until you get things rolling. We also duplicate a lot of extraction here if you look at the charts, and all you have to do is cut down on the dupes, just use one outpost for each objective instead of using more than one since the only reason we do so is to ensure a constant flow of materials and if you cut down on the dupe outposts then you don't need as much helium as well. The XP you gain won't change, only the frequency at which you would be able to reliably craft it, but don't be afraid to cut down on production in the pursuit of reaching the end result to use in the meantime.

TROUBLESHOOTING:
Really though, best advice I can give is: When it doubt, throw it all out. If cargo links bug out, delete them from both ends of the connection and just re-place them and re-link them, that kind of stuff. If you have questions, ask them on this pinned comment and I'll answer them as best I can and add more info to the comment here as needed. That said, I'm really tired guys lmfao, might need a tactical nap before I start responding to comments.

MACRO GENERAL FRAMEWORK: (Almost forgot to add this my b lmfao)
E press
50ms wait
E release
50ms wait
Mouse movement(RELAVTIVE) x=-8 y=-150
Left click press
50ms wait
Left click release
Mouse movement(RELAVTIVE) x=8 y=150
E press
50ms wait
E release

Trigger: Toggle
Repeat: Constantly
Repeat Delay: 50ms

For the macro, the relative coordinates may differ since you guys may not have the same 2k res monitor, so you'll have to tweak it to fit your screen, but you just want it to make it so if you leave your cursor on the "." between 11 and 00 under Vytinium FR's mass, then you can start the macro, it'll select VFRs, move the mouse up to select 99 for the batch, and move it back down and confirm the batch craft.

VashCowaii
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I'm definitely not going to use this (or any crafting method), but this video was absolutely worth the 22 minute watch for entertainment value alone. Thank you Vash!

ShameiMarukyuu
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The complexity of this setup made me feel like an intelligence 1 super mutant. "I like ice cream and shooting my shotgun." You are a lvl 9, 000 industrialist good sir. Youve earned my sub!

mchapman
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Thank you for taking time to research and create these highly detailed guides. Takes a ton of time to figure this stuff out and THEN film and edit and all that. You're a huge chad.

tmmania
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This might have been one of the most useful tutorials I've encountered in all of gaming youtube. In tandem with your beginner outpost, it taught me more - using practical examples - than straight tutorials on outposts and more efficiently. It took me three watches to absorb the sheer firehose of information, but I feel like my brain ascended into Outpost Godhood once it sunk in. Thank you.

TheDataWizard
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Clear, serious, detailed and so well-explained even for non-ENG speakers...Master of neat tutorials and brutal honesty :-D...I like your style for cutting the crap and making those useful videos without making fake 'bling-bling look at this awesome trick'' around it. Merci, Vash!

jessicamichotte
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Came for the crafting guide. Stayed for Vashes toxicity.

simonhansen
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Biggest bottleneck of this entire build. Selling all of that bs. Imagine if you could just create a link with the US trade authority and like every few minutes you just got a massive chunk of credits.

gibster
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I want to add some long-winded comments since I'm just finishing setting this up on console. I came at this as someone who had already built up the first base (from the previous video), and tried the alien genocide thing for a while, and was about ~L125, and figured it was a good time to scale up. I just want to drop this comment in case it helps someone else playing on console who wants to try this out and thinks they're ready.

Lessons learned from my experience -

1.) First and foremost, you will need more materials than you think you need. Substantially more. Be prepared for numerous trips to The Key, or your base on Bessel III-b, repeatedly, to stock back up on Aluminum, or Titanium, or Vytinum Fuel Rods. The sheer amount of time I had to spend in The Key waiting for 48 (in game) hours, over and over, to refresh inventories in order to pick up Substrate Molecular Sieves, or Aldumite Drilling Rigs. If you're considering this, at any point in the future, my advice would be to stock up on Substrate Molecular Sieves, Aldumite Drilling Rigs, Vytinum Fuel Rods, and the other rare crafting items, as soon as possible because this will be the major time bottleneck. Building the commercial extractors and power supply necessary is massively resource intensive (entirely doable, but time intensive).

2.) Have a realistic expectation of how long this will take. I think Vash makes a comment that this setup "could be done" in like two hours or something, but on the XBox, and not having every supply item necessary to craft all of this instantly available to me - with supply runs, and trying to figure out placement, and how to set up the cargo links and all of that, this easily was a multiple day project for me to build out. I think I'm going on about 22 hours of trying to set this up now, and I'm just nearly finished, so it may take me closer to 25 hours of pretty decently focused play time to finalize it. Of course, your mileage may vary, especially if you're more adept at building bases than I am, but be prepared for this setup to be a significant time investment. All I mean to say is, if you're looking at this hoping for the fastest route to power level, you may want to just focus on the initial Bessel III-b setup, or alien genocide, for a little while longer.

3.) At some point, building this out becomes a LOT of fun. Even before finishing, once you start to figure out how the cargo links work, or the fabricators work, or setting up the greenhouses, all of it. You start to really appreciate the base building mechanic more in Starfield, and enjoy its layers. If you want a really fun exercise to learn how to get into the deeper end of base building and crafting, I really do think this is it. It was one thing for me to build the initial Bessel III-b base and have basic resource extraction going, but this really kicks everything up to 11 and pushes you deep into the base building mechanic. While building things out, I started to have other ideas about things I wanted to make for fun, or for my character.


Also, if anyone can help me figure this out - Why didn't Vash use commercial greenhouses on Codos? Especially if the complaint was that solvent might be a bottleneck.

Lastly - thanks for all of this. Theory crafting this setup must have taken a massive amount of work, and it's very much appreciated. This video is wonderfully detailed, and has all of the information needed to pretty straightforwardly set up what is an extremely complicated overall system.

theprojektzero
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Started watching your stuff since remnant 2, nice to see you’re still bending games over your knee with pure math and exposing click bait low effort creators

Truly the best number cruncher and explainer there is

Zatyco
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so I built this on xbox in only 13 outpost by doing 2 silver/indicite outpost and a uranium/plutonium on porima but a warning for anyone else on xbox this many cargo links will make the game un playable now removing them and just moving manually

BadAtGamerTags
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Thorough and to the point. Love the presentation and while I am sad that others will undoubtedly try to copy your info I'm glad to know you are the origin of this info. Well done and looking forward to what else you have to share.

EbbCubed
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READ! I'm just gonna put this out there. I'm on Xbox series x and built this whole system. It works just fine, except it totally ruined my games framerate. It's not lag it's frame rate drops. Therefore, doing the bug killing xp farm is simply faster due to the game being pretty much frozen every few seconds at a time while this farm ran in the background. PC this farm might work fine but not series x.

ryankadyk
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I hate base building, so I'm not gonna use this. But I used your first one, and thats has helped me extremely! Thank you.

ziggystardust
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My man, this is how you chain state machines like a pro. I never thought I could bring my engineering skills into a game. Thanks for sharing those awesome diagrams.

WanManolo
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12:45 “There really won’t be a whole lot going on with this outpost”

(cue towers and towers of storage crates)

darkcharizard
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Bro deserves a million subs just for putting himself through this torture 😂

mattheweisthen
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Alright so I was the crazy person who actually followed the instructions and did this and I have some tips to flesh out what he said.
1. Helium helium helium. If you’re not patient in finding a spot, you’re goin to need another out post. You definitely need to have more helium then you are thinking you do. I didn’t want to try to farm the items to make industrial helium extractors after getting all the materials together to build this (I made a quick spread sheet for the curious about the bare minimum amount of resources you need to get this off the ground) so I went with the tier two option, three outposts of that was definitely not enough and especially with getting the materials from the Katydid system I was chocking myself and end up having to build another two outposts just to meet demand.
2. When you’re building this outpost you will get attacked and it’ll break your extractors or power, if you notice you’ve had a bottleneck of resources go to that planet and make sure your extractors/power are still working before trying other QC methods
3. He’s not kidding about solvent being a bottleneck. Tier three greenhouses are very important.
4. Don’t get frustrated at the speed of the katydid resources. They take a while to arrive. I ended up adding extra cargo links for silver because I hit a bottle neck with zero wire, and that caused a chain reaction of not getting enough of everything.
5. After you set your cargo links go back and make sure the proper resource is going to the right kind of containers. How I this was to go around with no resources, find my spots and lay down outposts and then later come back, build everything and then on a third trip come back and link cargo. What I would actually recommend doing is bringing materials to lay down ship building outposts on your first trip, it saves so much time when coming back over encumbered with 60, 000 pounds of mass (or you could build a massive cargo freighter but that’s your choice)
6. Save up the materials to build a few nuclear reactors. Power on some of these planets is plentiful and you could get up to 25 generated off of one advanced windmill. On others you can only do solar power and it caps out at like 4 power per dome. Some of these the only way I could figure out how to generate enough power was to use reactors.
7. Honestly the best way to do this is to keep popping around to spots and immediately laying down an outpost and look at what you’re working with for resources. The ship will only appear on perfectly flat and workable land (that’s how it’s generated) and it’s free of mountains and imperfections that cut off your workable area. If you land and don’t like what you see, just remove your outpost, get back in and look some where else. For some of the more involved outposts (like codos) that require a maximum amount of space this is the best way to ensure you have a full workable circle.
8. This is definitely an end game outpost, you absolutely need all of the outposts perks to pull it off, and do not forget about the perk in the social tree that allows you to have up to 6 cargo links, it is 100% essential.
9. It is not as intimidating as it looks, that being said it takes a minute to set up. I did it on Xbox and between gathering resources to build this and setting it up, it probably took me a week (I work and have a two year old so we’re only talking like 2-4 hours a night) so don’t plan to have this up and running quickly especially if you have to do all of your outposts on console
10. Don’t even bother trying to buy these resources from vendors, you’re going to have to make your own outposts to get the necessary material to start. Just to give you an idea I had something like 19, 000 aluminum before I started and used probably about 15, 000 of it, completely unfeasible to buy this quantity from a vendor, this part legitimately does not take long, I would recommend starting with gathering aluminum iron copper cobalt tungsten and titanium as I was always needing those before I had my own outposts. His starter location is actually really good for 4 of those ingredients
11. When it comes time to set up your cargo links, I’d recommend traveling around with like 1500 helium and dropping 1000 into yo your gas storage, it’s really helpful to have a supply to make sure you don’t just have crafts that won’t even leave your outposts. When I first set this up I did not have enough helium coming out of my helium plants and some of my shipments left with out even have my helium on board.
12. It’s easiest to diagnose problems in reverse. If you go to your final outpost check at your work bench and see what you don’t have enough of. Let’s say you’re lacking nuclear fuel rods, you’d fly to that planet and hover over your fabricators, which would give you an idea of if you’re lacking wafers or so, then you’d go to your wafer planets and you’d hover over your fabricators again and it turns out you’re just lacking zero wire and really you’re only missing silver coming in and then you’d go there and find out that you have plenty of silver you just don’t have any helium to move it. So instead of going to every planet and looking at once happening you’d only have to look at where the weak links in the chain are

jaredpajama
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I live for these passive aggressive outpost building strategy videos

cjpack
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noticed on your helium plant outposts you have your extractors crammed together way closer than the radiuses would normally allow, what’s the trick for that placement?

dylang