15 Tips for Outpost Building in Starfield that you NEED to Know - Ultimate Outpost Building Guide

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How to build an outpost in Starfield Guide! 15 tips & tricks for Outpost Building in Starfield for PC & Xbox!

Checkout these other Starfield help videos on my channel!

00:00 Intro
00:32 Locating resources
01:51 Finding the perfect spot
02:51 Refunded materials
03:31 Ship inventory
04:01 Access build mode, remove & rename
04:30 Move Outpost beacon
05:00 Alternative view
05:21 Floating HABs
07:03 Rotate and snap
07:26 How does the scan booster work
10:38 100% Survey Data
11:00 Outpost robots
11:37 Change rotation speed
12:25 Placing any item
13:07 Habs on water
13:57 Outro

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#Starfield #Bethesda #StarfieldTips
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Oh my god. The outpost rotation speed thing I never knew about, I was losing my fkn mind, you have saved my sanity

jamesfromthecomputer
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Note: Your beacon is also a spawn point for fast travel to your outpost. So, keep that in mind when positioning it. Great video by the way!

zerojee
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I just use the scan boosters as radar props or other cool looking embellishments for the roof of my outpost. They may have little functional use, but I think they look really cool.

lukenetherton
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Outpost building is great, it makes the game so much more interesting and research and crafting is no issue when you have you network all set up where all your outposts send resources to your main outpost.

bjarnis
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I've got about 150 hrs into outpost building alone and learnt a couple of things from this video - thanks 👍🏻

Gary_S
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Hands down, the best guy to get resources from (he has every resource you need to build) is in Cydonia (SOL). When you’re entering cydonia and going down the ramp take a left and he’s the last room. You’ll pass two medical rooms and he’s in a very very tiny room. He even has a bench right next to his desk (wait 48 hours). He has it all! And lots of it. I’m seeing that no one ever mentions this guy! His name is DENIS AVERIN.

GuessMyName
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The scan booster *should* be a planet-wide bonus. That's the entire point of bothering to build one somewhere. As it stands now, it's only marginally useful for detecting enemies during an outpost attack.

XoRandomGuyoX
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So far, the best spot I found was on Bessel 3 b. found a five resource convergence, including iron and bauxite {where aluminum really comes from}, nickel and cobalt. in addition, one day local is 1300+ hours. I advise there over anyplace else, the xp is insane.

seraphuziel
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The hand scanner is also a good 'estimating' tool for Sniper Ranging - to make sure you are within range (and you'll learn distance range - ing as a result of practicing this) for your weapon.

koolkevin
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Im glad to see otheres using the neoncity dancers outfit for their followers

BarrickMacready
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I've been through many clickbaity videos trying to get explanations for things in this game and while I already knew most of these I do wish I'd spotted your one at the start. Probably would have saved me a couple of hours, so I'd recommend this video to anyone else starting off as a great one for covering things that get missed elsewhere.

chromenewt
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I tend to build living quarters for my human settlers on elevated platforms in Fallout 4. Defensive turrets too. I have a feeling my build policy will be quite practical in Starfield.

HattaTHEZulZILLA
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Knew quite a bit of these, but some great outpost building tips I didn't know, cool lake outpost and height ones. Definitely need some overhaul in future expansions. And fricken walls.

Native_Creation
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It seems silly - but the tip that you can move your outpost beacon after initial placement is REALLY helpful. Since the beacon locale is where you spawn when you fast travel to any outpost it can be problematic. (example - my placement, that was needed to get four resources all in range, happened to be next to a toxic gas node. Meaning any fast tvl after that - poisoned me). LMAO - now I've moved it right next to my landing pad, and I'm much less...wait for it...toxic.

gaeren
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I just go for places with sick scenery. A crater on Grimsey for example. My Jemison outpost is across the lake by the Armistice Archives in New Atlantis. Waterfront property and "floating" Landing Pad..it's in the water.

CanEHdianBobtoo
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I wish they had more design options, such as, walkways to make bridges to one place to another instead of just the closed hallway. They could of put a lot more options into it and fencing for your storage and stuff.

GuessMyName
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I've watch a lot of outpost building videos and this is the most helpful I've seen. Great tips...really appreciate the effort. Thanks - Subscribed.

Genesis.-
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The control setting suggestion for output rotation is priceless - thank you! I was getting totally pissed off trying to make things line up and constantly over-rotating.

robnolette
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Wow, I know it had the be a better way to move misc objects 😩THANK

Syisulis
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It can be overwhelming to get into a game like this. Your videos are like having a strategy guide. It really helps people like me...

juanbrito-nina