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Shader Graph Forcefield: Update
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In this episode, we update our Overwatch-esque forcefield created in Shader Graph. This time around we add a couple of enhancements:
*an extra glowing interface where it makes contact with other geometry
*vertex displacement when it’s struck by a particle weapon.
Note: this is not a step-by-step tutorial but rather a walk through of the updated Shader Graph.
You can find the project at the GitHub repo here:
Software Used: Unity 2019.4.1f, Universal Render Pipeline 7.3.1
TIMESTAMPS
0:27 Shader Review
1:20 Output Settings
1:30 Rim Glow
1:42 Scanline and Fill Texture
2:16 Branch Toggles
2:44 Intersection Glow
3:30 Vertex Displacement
4:47 Forcefield Impact script
5:45 Particle Weapon script
6:34 Particle Collisions
7:45 Visual Enhancements
8:17 Unity Lighting and Shading Course
Check out the previous videos in this series:
Interested in our other premium courses?
Let’s build something cool together!
*an extra glowing interface where it makes contact with other geometry
*vertex displacement when it’s struck by a particle weapon.
Note: this is not a step-by-step tutorial but rather a walk through of the updated Shader Graph.
You can find the project at the GitHub repo here:
Software Used: Unity 2019.4.1f, Universal Render Pipeline 7.3.1
TIMESTAMPS
0:27 Shader Review
1:20 Output Settings
1:30 Rim Glow
1:42 Scanline and Fill Texture
2:16 Branch Toggles
2:44 Intersection Glow
3:30 Vertex Displacement
4:47 Forcefield Impact script
5:45 Particle Weapon script
6:34 Particle Collisions
7:45 Visual Enhancements
8:17 Unity Lighting and Shading Course
Check out the previous videos in this series:
Interested in our other premium courses?
Let’s build something cool together!
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