Shader Graph Forcefield: Update

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In this episode, we update our Overwatch-esque forcefield created in Shader Graph. This time around we add a couple of enhancements:
*an extra glowing interface where it makes contact with other geometry
*vertex displacement when it’s struck by a particle weapon.

Note: this is not a step-by-step tutorial but rather a walk through of the updated Shader Graph.

You can find the project at the GitHub repo here:

Software Used: Unity 2019.4.1f, Universal Render Pipeline 7.3.1

TIMESTAMPS
0:27 Shader Review
1:20 Output Settings
1:30 Rim Glow
1:42 Scanline and Fill Texture
2:16 Branch Toggles
2:44 Intersection Glow
3:30 Vertex Displacement
4:47 Forcefield Impact script
5:45 Particle Weapon script
6:34 Particle Collisions
7:45 Visual Enhancements
8:17 Unity Lighting and Shading Course

Check out the previous videos in this series:

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thank you for providing the demo for free!

CrusaiderLP
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Thank you for the video! It is brilliant, and hopefully there will be more shader graph tutorials in the future. 😀😀😀😀

jialiu
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Please make one video on moving some color effects in ui Avatar frame

Bhakti_Ras_
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And a video on how to constrain and move joints in DOTS and new Unity Physics 👌.

keyboardastronaut
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I can't find the old video. Is it removed?

filipathtc
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I tried copying the shader into a clean template startup of URP and the intersection does not seem to work there in Game view, but it is visible in Scene view. Must have something to do with the depth buffer.
Did you fiddle with some settings somewhere in the render pipeline to make the intersection work in Game view?
Really nice tutorial as always :)

mathiasjensen
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Hey I was wondering is there a way to make this shader work in 2D? I know it's a bit odd but I've not managed to find any sources online with a shader for a force field like this but in 2D

imzary
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Hi Wilmer, we need a video for player movement using forces in DOTS and the new Unity Physics.

keyboardastronaut
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I wonder if anyone could help me please? Everything seems to be working in the code but I can't actually see the effect happening physically.

jimmyjones
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where is the tutorial about this part?

xavisanchezgimenez
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How do you do this intersection shader for an opaque shader :(

alexismaquaire
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How can you put space between the exposed property in the editor ? o_0

jamesuniverss
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Great video!
I'm having trouble hooking up the ripple piece of the shader, as you never seemed to focus on the 2 nodes that connect to the PBR Master/Output
They look like position nodes, but that doesn't seem to work for me - could you tell me what they are?

DisCamCole
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Hi, does this work with a plane instead?

mikegoesnike
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Hey! Does it work with character mesh material?

XboxPlayerPL
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Any chance we'll see shader graph explains using DOTS? Especially the collision. Thanks for the great videos!

johnanthony
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Does the force shield look the same if the camera is inside the sphere? Can you see the honey comb there as well?

ulgmail
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Thanks for this! I tried it with HDRP and its not quite working as expected. Anyway advice?

Rone
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Will this work for intersecting with a terrain?

mikegoesnike