Energy Shield Effect in Unity URP Shader Graph

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In this video I walk you through the Unity URP Shader Graph to create a dynamic spherical shield that distorts the background with Screen Color (what used to be Grab pass), pulsates, animates the colors and tiles, and responds to bullet impacts. The Tutorial Tier on my Patreon page can download a Unity Project with the shader graph and C# script that drives the bullet impacts. Thanks for watching!

Distortion Shader in Unity 2019 with Shader Graph! (Tutorial)

Unity VFX Graph - Shield Effect Tutorial

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Additional info:
I've been modeling in Blender since about 2015, but more recently in the past couple of years. I've been making games and assets in Unity since 2011, and I'm currently working on a multiplayer RTS game called Line War.

I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My main microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden.

Thanks a lot for watching and sharing my videos :)
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Great effect! Very interesting seeing how you applied the bullet displacement.

alexleonardkrea
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Saw this on another video and it was the effect that caught my eye.

andresilvasophisma
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Beautiful explanation! I'm always afraid of going this far with shaders because I don't know how to measure their performance hit properly. This looks super cool!

logicprojects
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Super cool! This shader handles a toilet under heavy load quite well. 😀

coreysonofander
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Aww, I missed the premiere but awesome work!

mykl
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Hey I was worried that this wouldn't have enough depth, or that we wouldn't know how to support multiple impacts. Turns out you covered everything I wanted to know and then some! Great resource. 👍

TrentSterling
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Great job. This shader could be a paid asset by itself.

TheBalooj
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You had me on the explanation then I learned how to eat spaghetti with a spoon. *+10 knowledge gained*

volfknowsnobounds
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Not gonna lie, as amazing as this is, and thanks for sharing it, it's way too advanced for me at this point, so maybe I'll come revisit it in a year or two.

JustPeterSteel
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again: thanks for sharing! May it isn't meant to be a tutorial - but it is at least a nice documentation. I think if someone wants to create similiar things this video is a great way to start! Because there are a ton of information about that shader and tbh: it is more of a tutorial than other videos I've seen which were meant to be a tutorial. So good job on that. Because shaders are really an abstract and complex thing.

MrTomateSalat
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That's truly awesome and advanced 😂

LucasAlfare
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Thank You for sharing your knowledge. 💯👍🏻

The Shader Effect looks really nice, I think I will do something similar in the future too, for my Tactical Based Third Person Game (I'm following a CodeMonkey Course, which is very informative, and adding VFX like this, would complete the whole idea).

alec_almartson
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very good shield, good work "the greater the force the greater the responsibility"🌏🌖

Barao
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I'm loving your sense of humour, but I had to go and make some pasta after watching this 😜

Have you tried using the custom nodes in shader graph? I use them to simplify the maths while keeping all the arty stuff visible in the graph.

Great vid, I like that I'm not alone in my spaghetti shader graphs 😆

fuseinabowl
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Super nice Stefan!. I love shader graph.. but I really miss a "untangle" / "Unspagetti"-"my nodes" function . Would be super if Unity added that. Härligt att du börjat lägga ut video igen. Vi har saknat dig.

AndersBergh
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I wish someone would create this cool effect in Godot 4. Great job!

worldofchessandvariants
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Very cool.. and thanks for sharing at the end... will have to try it out, and totally agree amplify shader editor is much better, I'm annoyed that Unity still haven't got a proper URP shadow transparency (ditehred blurred) like Built in has.

Kooge
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Hi m8! It's been a while since YouTube showed me notification for your channel, .. looks great, but what game or assets is that your using?

random_precision_software
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New to Unity - nice effect and platformer. Question: you make it a 3D game and lock the movements on player and drones to y, x or theres is just no control for the z axis?

alexgram
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How can I add the Shieldcloud node as autocomplete at first? Since I'm new, I couldn't find shaders.

oguzmuslu