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1-Bit Graphics In Unity | Obra Dinn Tutorial
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Give the project a download if you want to see the final effect without YouTube compression!
Find The First Person (beta) package here:
And here's Breogán's itch page:
Lucas Pope's Posts:
Get The Return Of The Obra Dinn on Steam:
Or better yet, buy the recently released OST on Spotify and Apple Music! Which I apparently could have used for this video! Dammit!
Steps:
- Attach the ObraDinnCameraScript to the main camera of your scene.
- Create a Material with the Dither shader and place it in the "Dither Mat" parameter of the Camera script.
- Set the Dither and Noise properties of this material to the noise textures you want to use and the Color Ramp property to the colour ramp you want to use.
- Adjusting the Tiling property to get the right pixel density with whatever projection you're using.
- Set the resolution of your game screen to 820x470 (the native resolution of Return of the Obra Dinn) or 1640x940 if you're using the 2x sampling method (this helps with performance).
- Make a second material with the thresholding shader if you're using it and set it to the Threshold Mat property.
- If you're using the custom surface shader, you'll need to make materials out of it and place it onto all the objects in your scene.
- For performance Lucas Pope also did custom lightmapping for this and I have no clue how he did it, but you should look it up!
Free Noise Textures that I used:
I created my own Code Animator project to create the code animations for this video. You can find the pre-pre-pre-Alpha here if you desperately need something like this:
Licensed under Creative Commons: By Attribution 3.0 License
#obradinn #tutorial #madeinunity
Find The First Person (beta) package here:
And here's Breogán's itch page:
Lucas Pope's Posts:
Get The Return Of The Obra Dinn on Steam:
Or better yet, buy the recently released OST on Spotify and Apple Music! Which I apparently could have used for this video! Dammit!
Steps:
- Attach the ObraDinnCameraScript to the main camera of your scene.
- Create a Material with the Dither shader and place it in the "Dither Mat" parameter of the Camera script.
- Set the Dither and Noise properties of this material to the noise textures you want to use and the Color Ramp property to the colour ramp you want to use.
- Adjusting the Tiling property to get the right pixel density with whatever projection you're using.
- Set the resolution of your game screen to 820x470 (the native resolution of Return of the Obra Dinn) or 1640x940 if you're using the 2x sampling method (this helps with performance).
- Make a second material with the thresholding shader if you're using it and set it to the Threshold Mat property.
- If you're using the custom surface shader, you'll need to make materials out of it and place it onto all the objects in your scene.
- For performance Lucas Pope also did custom lightmapping for this and I have no clue how he did it, but you should look it up!
Free Noise Textures that I used:
I created my own Code Animator project to create the code animations for this video. You can find the pre-pre-pre-Alpha here if you desperately need something like this:
Licensed under Creative Commons: By Attribution 3.0 License
#obradinn #tutorial #madeinunity
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