Pixel Perfect Lights and Particles in Unity! (Tutorial)

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In this video, we are going to demonstrate how you can use the Universal Render Pipelines 2D Renderer and 2D Lights to create Pixel Perfect Lights and Particles.

Download the assets from this project here!

Learn more about the Universal Render Pipeline here!

Read more about our 2D Lights here!

And finally, here you can find more Information about the 2D Renderer!

Unity Version used 2019.4
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Damn. They've been stepping up so much ever since Brackeys stopped

xianead
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I just want to mention that the tutorial guy has a nice voice and that I appreciate the structure in these tutorials. It's miles better than what you usually find on youtube

Terror
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Quality tutorial, amazing detailed explanation and still managing to keep it simple so everyone can understand, please keep uploading stuff like these.

youneskasdi
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Unity stepping in in the unity tutorials field <3

albertb
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Holy moly this was the video I was waiting for!

pandaengine
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🤩 So beautiful! Love how this allows a programmer like myself to easily add a ton of character to my game world

TurboMakesGames
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After brackeys this is my hope
Unity itself!!
Edit : thanks for 131 likes

sujayisarani
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Does pixel perfect camera work with multiple vcams at different distances, cuz I couldn't get them to work

OmegaFalcon
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YESSS! I've been waiting for this! :O

eboatwright_
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Nice that you went public. Wish you the best of luck!

mr.madman
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really like the small particles floating around

kuumaaa
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Cool! but I was looking this a long time ago and found all by my own) but that’s still really helpful

hm
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5:32
my mind : a great system for making amazing particles * in dani's voice *

zaidmermam
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- Update. The asset link has been added to the description. Thanks a ton!

I'm currently not seeing the example project linked in the description. I do however see the 3 reference links.

AndyHodges
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It would be really cool if 2D lights would support soft shadows!

Arnoldius
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Hello! Render texture wasn't upscaled and in Pixel Perfect Camera (Experimental) was "Pixel perfect Camera in the 2D Pixel Perfect package isn't compatible with Scriptable Render Pipeline. If you are using Lightweight Render Pipeline, you can swap this for the Pixel Perfect Camera component that ships with LWRP". Unity version 2020.3.36f1

matveydutkovsky
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When brackeys fans don't get any channel like that

gyanendrasingh
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Hi, great video, thanks for uploading! I have a question: the aspect ratio changes in different sections of the video - sometimes it's "Free Aspect, " sometimes 1920x1080, and sometimes 16:10. Is there an ideal aspect ratio when using 16 PPU? I'm very new to all of this and I'm always a little bit confused about choosing a good aspect ratio for my projects. I know it's been a while since this video was uploaded, but I hope you'll respond. Thanks again for the video!

monalloyd
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Hi Unity, Light2D sprite masks seem to not respect "Filter Mode: Point (no filter)" any more, compared to the experimental (mask) cookies. Is there any option to get pixelated lighting back?

lunaticartimus
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The pixel perfect camera is starting being perfect also with lights and particles. Maybe a thing awesome would be to make it work with UI

revengerwizard