Recreating Noita and Powder Toy's Pixel Simulation | Unity Devlog #1

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Recreating pixel/cellular automata based simulations from Noita and Powder toy in the Unity game engine.

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Timestamps:
00:00 Intro
00:11 Wood
00:25 Sand
00:46 Gravel
01:28 Water
01:50 Acid
02:08 UI Design
02:30 Ceramic
02:49 Smoke
03:25 Cement
04:11 Outro
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Omg I used to play a game like this when I was younger. Really cool video, I always wondered how the particle simulations worked in those games. And thanks for the kind words, that was really nice :)

nextProgram
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I love how you explain the process! Even my dumb brain could understand what was going on

nintenprox
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Haha oh I used to play these kinda games sooo much! Including Explosions and whatnot. Thanks for giving me these good memories 😊

DevNoob
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Dude, awesome video!! the source code taught me a lot, i was checking it out to learn some new things in unity. thanks!!

Keegadorf
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forget to comment but this game is so fucking pog you really are improving a ton as a game dev man

yoyosarefun
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Exactly what I've been looking for, so helpful thanks! Was all this tile physics through Unity tilemaps?

ryanwinchy
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This video is awesome! I'm really addicted to Noita at the moment.

Chadderbox
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I loved these types of games, I am trying to figure out how i can make one myself

with a few twists

MementoTurtle
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Finally an interesting video on Youtube

imdublin
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I appreciate your Mac port, most people don't think about that

slob
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The game was really fun, especially when I got to make T R E E

holymonke
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So basically its a falling sand game. Noita's have a rigidbody particle simulation for dropplets wich are re-added to the simulation, and simulated meshes that can interact with the powder toy simulation. Cool implementation tou, just wanted to know if you were using jobs or something. Pure C# seems too slow

pebegou
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I have a good idea for a game with a similar mechanic, but pixel simulation is needed for it to work

dylanpratt
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This looks super cool!
How are you drawing the pixels?? (I'm new to unity)
If possible could you maybe link the project? :)

mrlarrydapuppet
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Shouldn't smoke behave more like inverted water?

voidsay
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I made some stuff like this in PICO-8. :)

eboatwright_
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Hi im seth and im making a super smash bros like game In unity called xenomon the legacy trilogy

sethxenofightersofficialx
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I would definitly suggest work on performance, so it doesnt look so laggy anymore.

janikcodes
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Powder Toy haven't got moving solids.
Noita haven't got much reactions and sandbox mode.

I've always been wondering if we combine these two legends...

zolfranktsolfrank
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This video is useless and a scam because all you did was say I did this and I did that but didn’t actually show us how you made it I’ve have scoured the internet for the last 2 months and I haven’t found anything telling me how on earth I make a 2d particle simulation like this one

OakFencePost