Why I'm Switching From Unreal Engine To Unity

preview_player
Показать описание
I switched from Unreal Engine to unity, so I could continue working on my game

Embark on a journey with me as I dive into the exciting world of game development! Have you ever dreamed of creating your own game but struggled to find the motivation? Or perhaps you're like me, constantly searching for that perfect game to play but coming up short. Well, I've decided enough is enough, and I'm taking matters into my own hands. Join me as I bring my dream game to life, sharing every step of the process with you. Let's turn our gaming fantasies into reality together!

#GameDevelopmentJourney #IndieGameDev #DreamGame #devlog
Рекомендации по теме
Комментарии
Автор

You can from now on expect devlogs ones every 2-4 weeks. Sorry for going radio silent for so long

RandomIndieDev
Автор

the music at the end is the official music for the game made by Allure.

RandomIndieDev
Автор

Welcome back King🫡
Man.. Its soo crazy how fast time goes by

oDaxy
Автор

whatever you do, use any cloud storage for your project. I keep ALL of them on Dropbox. If money is an issue then 15GB can still fit a decent game. No hardware failure is stopping progression then.

scgstudio
Автор

I thought I was crazy, when I thought my PC became slower and started making noises because of Unreal. Glad to know I'm not alone 😭

ItsBYBO
Автор

if you want progress, and for your own inspiration. don't work the world. spending a month or 2 on art, then going into code and gameloops after, which often end up altering the game world anyways, and in some cases can be really dramatic. means the month or 2 you spend on setting up a pretty lil world, goes to complete waste, and is very deheartening. pin out like a 100x 100 meter area, that contains the main features of your game. and build those. build a small area for combat, build a pond for fishing, etc. greybox it. when you do that, then all a sudden your games progress is moving at lightning speeds. it inspires you to push harder and keep going.

littleowlgaming-unity-tutorial
Автор

the "I mean two days" was so relatable LOL

MikeCore
Автор

Unreal doesn't actually need to be a hardware heavy engine to make games in

Did you try capping the fps editor to 30? (UE likes to cap it at 120fps in editor)
Set editor lighting to unlit when detailed lighting isn't needed?
Turn off lumen (use other lighting methods), use TAA and shadow maps (instead of virtual shadow maps)?
Give your models good LODs? (nanite isnt needed for most games that dont use lumen)
If all that doesn't work you can also lower the editors screen resolution %

DevLancelot
Автор

Thats cool to hear! If you need any help with any unity things id be happy to help :)

Joons
Автор

I don't want to be that guy...but do you not use source control? If you don't get on with git, you could use Perforce which is what I use - bit of a nightmare to setup but amazing once it is working. I used the tutorial by Matthew Ventures to setup the EC2 instance on AWS, great tutorial. Took me like 2 days to get everything working and to watch and understand the perforce tutorials etc but now I love it. There is also Unity Source Control - it was called SCM plastic previously I think - not heard the best about it but could be a viable option. Anyway, I think it really is worth investing time in getting a solid source control solution working. Hope I don't sound to preachy!!

Samwidges
Автор

probably a good choice long term, unreals main factor is the graphics which is alright but unity holds up more on other factors mainly being easy to use

Hyperforg
Автор

Although Unity doesn't have an official character controller like Unreal, it does have a character controller component and an official Unity 3rd and 1st person projects you can import and use for free made by Unity itself.
I don't remember where but a simple search should help you. 😄

creative.outlet
Автор

wellcome to Unity side of the force, bro!

nickdev
Автор

Good choice! I tried unreal briefly but found Unity much easier and more convenient. Can't wait to see what you come up with.

BroMakesGames
Автор

While Unity is an awesome choice for most game devs who are looking for a good all purpose engine for 3D development (2D as well but you have a lot more options out there). We can't deny some of the grips people have with the engines and changes they make for no reason.

They've removed the NAV mesh agent in one of the last updates which used to come as a default with the engine for no apparent reason. I would be more forgiving if they removed it in order to speed up the engine but that I haven't seen much improvement in that area. It just shows that because Unity essentially have a monopoly on a simple 3d game development tool which no much decent competitors besides Unreal, they feel as if they can literally do what they want due to the lack of decent options out there.

Godot is not the best alternative out there either. In an ideal world, they would open source the engine and package up all their tools on github and allow everyone to make a build of their own custom engine in a modular way - to remove their bloat. I think we should move on from the days of a monolithic software enterprise that can decide what is "legacy" and should be deprecated without the approval of their power-users.

zeeh
Автор

great decision. welcome back to the better world.

yonatanabergel
Автор

what laptop are you using? acer predator helios 300?

shaman
Автор

Do you have any recommendations to where to start learning game development and modeling

Whdnsjjsjw
Автор

Also i dont want to be that guy but 1 what type of laptop are you using
2 you didnt turn unreal off of its default max settings?

thelionszen
Автор

You kept your code on your computer?? 😮

fille.imgnry