Unreal Engine 5 - C++ Async Load Tutorial

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In this quick video, I will take you through how to asynchronously load a soft object pointer, with the example using a Primary Data Asset.

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I've no idea how it worked for you, but for me it worked only after I initialized FStreamableManager like so: FStreamableManager & StreamableManager =

QuKiPinky_channel
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You can actually pass the softobjectpath or any parameter you would like to the OnAssetLoaded func. Unreal allows passing extra params when binding multicast delegates (non dynamic)

badanos
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Your shortcuts to creating the outline of the function definitions. How are you doing that? I love it example: 3:00 where you pick the function to fill out and it auto gave you a param outline.

frankyjoy
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Whoa, are you using the default autocomplete from Rider?

VonchkynProduction
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helps!
Edit: I am doing things a little different tbh xd

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