Unreal Engine 5 Tutorial - C++ Part 1: Create a Class

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Welcome to our Unreal Engine 5 C++ tutorial series. This course of videos will show how to develop classes and game mechanics using C++ in Unreal Engine 5 as well as go through some best practice when developing with both Blueprint and C++.

In Part 1 we go through how to create a new class for Unreal Engine 5 and explain all that you see in the new class template.

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i'm super excited that you are making C++ content! So many of us desperately need it!

vizzinihq
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finally some useful tutorial on c++ in unreal engine. All the other tutorials I found were from people who most likely never code anything, but you are explaning it really well.

Brug
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Hey Ryan! Please keep up with this series! Finally a cpp tutorial with quality and care put into it!

PolarKarting
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Thank you for making this. Have been wanting a fresh new series to follow!!!

AngelaLaLa
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Thank you for this, I'm working to pivot over to UE5 from Unity and this is hugely helpful in refreshing myself on C++ after having barely used it for years now (Pretty much all my work has been done in C#)

BuckySeifert
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My bro is a legend!
other videos are stupid didn't give a small good information for c++ like u did, THANK U A LOT!!

MonderMurshed
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Hey Ryan! Hey just wanted to offer some CC for this vid series. One of the reason I found it easier to learn Blueprints rather than code was that with blueprints many educators (including) yourself seemed to focus more on "use cases". I think that even if its a very simple use case I find it a lot easier to retain and learn the information. However, when in courses where variables are named things like "my variable" or in this lesson where the variable is named "value", I find it much harder to retain the information and use the lesson to apply to other things. I think I understand the reasoning behind it as it can demonstrate the universal application of the information in the lesson. But I think even for a very basic fundamental video it is good to have a super simplistic use case. This could just be my opinion and what helps me learn and may not be best for everyone or may not achieve what your goals are for this series, but I thought I would share with you. Thanks so much for all you do. My game is in full production thanks to your tireless efforts to contribute to the game dev community! TY!

vizzinihq
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Yes finally a c plus plus series. I can't wait to get into ai in c++ and also I would like to see how to use eqs query with c++ only

meowththatsright
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Thanks for your turorial. I am a beginner, and you helped me to solve a problem ; i was looking for since 2 hours..)

unitednorthpole
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Good basics coverage. I need a lot of c++ learning material since I learned CPP from Ivor horton's book.

magnus
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It is a good practice to put the c++ property definition on the next line, not having it on the same line as the UE Blueprint macro on the same line

DigisekCZ
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I love it
Unity was much easier to be honest, but it feels good to be back to C++
Looking forward to get the hang of this :) Great work

timurradman
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i switched to unreal from unity and this makes perfect sense. thank you.

vfehfou
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Nice tutorial as always !, Would be nice to add a custom section tutorial so when dragging the blueprint into the world you can see your custom header section in the details menu instead of having to open the BP fully to edit. :)

dribbler
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Hey man. I wanna start watching your c++ videos, is there only 4 videos or is there going to be more ?

miraliseyyedisahebari
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Hey Ryan ! Thanks for the video, but do you know why I cannot open my project anymore after creating a C++ class ? (I install all visual components, regenerate visual studio files, destroy the commun folder)... but anytime "try to rebuild manually..."

theredcardriver
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When I first get to Visual Studio and this window pops up (3:14), it gets stuck on --- Building 3 action(s) started --- and I've sat waiting for an extremely long time. Is there a way to get this to be quicker or even finish at all?

brandonstam
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Hey I am more used to VS code for my work. But c++ intellsense works terrible when using vscode for UE game developemnt . I dont want to switch to studio .
Any tips and tricks ?

rishiniranjan
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What is the source material to learn this?

slicku.
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Using Int32 didn't work for me as I had complier errors but a float did work. So if anyone else has complier issues with using an Int just use a float instead. Its basically the same but a float has a more precise number.

batty