Oxygen Not Included - Tutorial Bites - Industrial Bricks

preview_player
Показать описание
This tutorial bite for Oxygen Not Included looks at industrial bricks, their advantages and how to design them.

0:00 - Intro
0:10 - Industrial Brick basics & benefits
0:49 - Cold Industrial Bricks
2:15 - Hot Industrial Bricks
4:12 - Hot Industrial Bricks adding water
5:20 - Mixed Hot Industrial Bricks
7:16 - Outro

Рекомендации по теме
Комментарии
Автор

Dude, your bites should be THE official tutorial for this game. They are for me anyway. Thanks for making these. Cheers.

DIYenthusiastfreak
Автор

I have been running a variant of the brick. It's hot, but not steam hot, about 60-80 C works well (so you can use water for the liquid lock, keeping it low tech), and a CO2 atmosphere, gold amalgam machines (also keeping the theme of low tech). The main advantage is that it's very easy to transition to, and you can start with almost no tech.

Start out as a room temperature brick, with oxygen atmosphere, insulate it, put in the first pieces of machinery and seal it in with a liquid lock. Install a bunch of tempshift plates so it has a huge thermal mass, and you don't even have to think about cooling it yet. The only thing you will need is pumps to remove the polluted water when you get natural gas generators. By the time the CO2, pressure and temperature starts to be a problem for dupes, you can get atmo suits (or at least oxygen masks, as CO2 is likely to be the first obstacle), then you bought even more time until the machines will start to overheat, and by that point you should be able to get to steam turbines and steel, at which point you can slap on that cooling loop to make it long term stable.

It also conveniently stores your CO2 by nature of being high pressure, until you have a use for it in the form of slicksters or rocket engines (DLC).

kukuc
Автор

Hello, very nice video! I hope you don't mind if I offer a few suggestions?

You can place metal / diamond tiles to intercept falling pwater. Maybe not immediately on the floor where the generators are built, but not too far down. By doing so, you have various advantages:
1) the lower layers need not have steam, and need not either heating or cooling... having 180°C or 100°C CO2 down there makes very little difference.
2) full CO2 lower layers improves slickers efficiency; there are ranches that are almost completely in steam right now;
3) steam doesn't have to slowly travel all the way up, which makes its amount in the top layer more stable;
4) you can move the AT up again as the idea is to turn all water into steam in the top layers

The same applies to water from the turbines. It's better to have it evaporate in the top layers.

Another good reason is that ONI isn't really good at mixed gas environments and some steam or CO2 might get deleted.The more separated you keep the two layers, the better.

TheMule
Автор

Just want to say that hot industrial bricks can be a noob trap if you're not careful. In my earlier playthroughs, I tried to make one of these without realizing that petroleum generators can be heat negative, and it turned out to be a disaster because I couldn't keep things hot enough without resorting to tricked tepidizer exploits.

seedlesswatermelon
Автор

An aquatuner is not needed to cool steam turbines in metal refinery-steam turbine loops necessarily. The steam turbines can get self-cooled if in a suitable medium like hydrogen or stacked fluids, and possibly if in oxygen also with different setups.

There exist a few options: have the coolant never get very hot using a liquid shutoff and liquid pipe thermo sensor to not let the coolant leave the steam chamber until it has gone down to a lower temperature. If using a finite amount of coolant, like say 800 kg, this means that operators will often have to wait to use that metal refinery again. I don't particularly recommend this though, since it tends to lead to part of the coolant being in the metal refinery, and the duplicants will flick the switch of the refinery before it can complete and stuttering effects in my experience. This option requires some steel, but it's only 75 steel instead of 1200 for the aquatuner.

Another option lies in having more steam turbines, and more radiant liquid pipes also inside of a steam box. Instead of having 1 steam turbine per metal refinery, you have two steam turbines. The steam turbines don't get all that hot, since there exists more to delete the heat from the steam more quickly, and thus can get cooled with their own output. This option doesn't require any steel at all, though it probably requires more refined metal given that more radiant liquid pipes get used. It also requires more space per metal refinery, but that means that something like a rock crusher or three and kilns can go on the same floor as metal refineries. How the systems compare power wise isn't exactly clear.

Steam turbines running at hotter temperatures means more power per steam turbine, but an aquatuner consumes power (or consumes more power if cooling both steam turbines and one's machinery). Cooler steam turbines means less power per turbine, but they might run for longer, or their might be more turbines, and there's no aquatuner consuming power. So, how that balances out isn't clear, and the exact difference probably depends on setup.

Spoonwood
Автор

This build is fantastic, and I now use it on every playthrough :D

sdfPZXC
Автор

1:58 I love the sleeping dupe at the bottom. They're such special little girls and boys etc.

DanteTorn
Автор

Cool! I never thought of putting all industry in one room separate from the base!

Cheese_Meister
Автор

4:52 I've got a question about the coolant loop with the metal refinery here, will there be "downtimes" when the coolant will be looping around and the metal refinery won't have sufficient reserve coolant in its storage? I'm trying this with crude oil currently and I either have the metal refinery run out of coolant (and so the dupe stops using it till it loops back) or I have too much coolant and it just sits in the pipes when the metal refinery isn't active, which I'm not sure if it's a good thing or not. For reference I'm actually sending the coolant outside the steam room to where all my turbines are being cooled (it comes back into the steam room quite cool at 50 degrees).

Somebody-bvcd
Автор

Can you provide a tutorial on how to actually build these bricks with a close-up and how things actually work. Even with this overview, it still looks complicated to understand what's actually happening under the hood. Awesome tutorials in general though, I am binge-watching as much stuff as possible as I am trying to build a rocket which requires a lot of extra materials that I am trying to wrap my head around on how to produce like petroleum and oxylite.

undertonebg
Автор

Let's go!!! I've been waiting for this video :P

Great stuff as always GCFungus!

Almost at 1, 000 subs!!! Look at you freaking go!

himawaribro_
Автор

i'm about to build my first industrial brick !! this video is really helpful thank you :))

sandycoin
Автор

in my current play through im using polluted water to cool the brick and using the excess water to run co2 scrubbers to make more polluted water.. then use the dirt to feed sage hatches..

w__a__l__e
Автор

7:10 why not just shut off the autosweeper with the critter sensor?

groundbeeftornadogaming
Автор

I've got a question specifically about the steam brick. If you have a magma volcano, can you incorporate it into the brick without having to seal it off in a vacuum? My current map has a salt water geyser that's close-ish to a magma volcano that's spawned by the volcanoes trait, so it's submerged in magma and surrounded by a layer of hot obsidian and insulated by abyssalite above that. I was thinking of making a steam room with the volcano and the salt water geyser to boil the salt water (skipping the need for a desalinator) as well as dumping natural gas generators in there so it will boil away the polluted water, but I'm not sure if a magma volcano is far too hot to leave uncovered in such a room.

Somebody-bvcd
Автор

Hi, how did you start the hot brick? Usually I just have to listen carefully to your tutorials and can follow your thoughts and builds, but here I think I'm just being silly. I don't know how to start the hot brick. Did you run the aquatuner isolated in water first until you had enough steam to open it up for the brick? Was the Brick in a vacuum before you released the steam? Do you have step-by-step instructions for this process? Thank you very much!

SaintStyle
Автор

I have been watching so many of your builds I started the petroleum boiler and thought about doing this as I'm playing spaced out. It's a lot of work and I only have 5 dupes on this asteroid and now waiting for my volcano to keep giving me magma to keep my boiler going. Once that happens I'll be able to have 10-20 dupes no problem. Right now the problem is oxygen. Only one cool steam vent, an infectious oxygen and hydrogen. Right now I think I have to start to utilize everything and wait until the volcano starts to explode.

The other asteroid with nothing but a natural gas and all others are volcanos... I had to give up.... The next one was livable but ran out of water. So I wild planted 40+ trees to get fresh water that way to make up for the salt water and cold polluted water becoming dormant and to have a surplus. I have 4 electrolyser that keep all my 20 dupes with high 02 and all the atmo suits good.

Also have molten slicksters with a soon to be second power generation which will feed more slicksters to have 2 full generators running at once which is 1.5kg of fresh water. space is a problem soon so hopefully I can pull this off and then i'll be completely set. I'm on cycle 1200s and I have never played spaced out until this play through and have a space program up but man.... Also survival difficulty. Normally on no sweat and a bunch of dupes did die in the journey but its semi stable now. My problem is I want it to be super stable so I've added so many tweaks to the base. I have 2 steam turbine aquatuner builds one for my fresh water that I might use for base cooling going to the bathrooms and bio products going to plants.

Another is to cool the 02 generation rooms and what not so my base is sitting very liveable for the dupes. Also a ton of pips and 8 sage hatches not sure what to do with all the coal yet turning some into Dimond and ceramic. I just be doing so many of your builds everything I have said except for the electorlyser build is all your builds. I also put my own twist of some things... Some I have had to tear down others worked better than I thought.

But, man I've spent dozens of hours on your videos thanks so much!

scoobydoogo
Автор

Such great content! I love these tutorials ❤🎉

igorcorti
Автор

Do you have a video of how to survive long enough to get to the oil biome and start plastics

colecook
Автор

Great tutorial, but I have a problem. After building the mixed industrial brick, it was working great for a while, but all of a sudden it stopped outputing excess water and just throws it back in. Do you have any idea what may cause this?

LuizdoLatrossinio