How to make PS1-Esque graphics with Blender 2.9 (Vertex Coloring)

preview_player
Показать описание
With the models that we make, at some point or another we have to decide how they are going to look. We have to decide how they are going to be colored, and one of the simplest ways to do it, in terms of computation and hardware, is Vertex Colors. Im going to cover some basics on how to use vertex paint, and some tricks you might not find on your own ;)

Hope you liked the video,
Like and subscribe for more content :)

Here's the game that was shown off near the end:

Рекомендации по теме
Комментарии
Автор

could u maybe cover on da next vidoe like with the table scene how to texture using texture paint on blender, or using online textures and making them look low poly. im working on creating a custom bunny pokemon looking thing so will b helperful as paint is not the best lol

lambda
Автор

Note for people on blender 3.x, vector color was changed to color attribute in the shading tab

DapperSFM
Автор

thank you for making a PSX-style game that isn't a freakin' horror game. Like, I understand, it's great that they exist, but this is such a breath of fresh air. Thank you. Seriously.

bd_bandkanon
Автор

Love the Spyro music in the background

TomSomniac
Автор

Your production value is top notch my man!

kyleboynton
Автор

Thanks, this is exactly what i was looking for! Tyring to transfer my vertex color workflow from Maya to blender and the Masking options is what was needed to make that possible. Blending multiple maps is a great bonus!

AmbientMood
Автор

OH GOD!.. Finally a new video!
Upd: You’re growing, man. Love these illustrations

LarsHost
Автор

Thank you very much for these tutorials! I'm a beginner learning to model things in Blender and one of my all-time inspirations is Spyro 3. I know that "the fundamentals of a craft are universal", but your videos are focused on the style that I am trying to emulate, and because of that I appreciate them very much. I have also been watching some of your long streams and it's very enlightening to see your whole process. You are a very talented teacher and your visual explanations are getting better and better. I wish you the best! Cheers from Brazil :)

Автор

I've been looking for a tutorial like this for AGES. Thank you!

sfsfewaerq
Автор

this is so well done! you are really improving in editing your videos!

tingel
Автор

This is an amazing level of depth and quality.

joshuastelly
Автор

Never stop making these videos, they are amazing!

jackhillery
Автор

I am only a software engineer, but I love your content and N64, PS1 graphics 👾

carlossegura
Автор

8:41 the realization lmao, but awesome video and i watch the whole thing to learn this :)

Icie
Автор

Your channel is an absolute goldmine! There is a ton of neatly organized information in each video (I just found out about the color palette menu and my life has changed) and they are all really fun to watch

I just dream about the day when there'll be a way to simulate the vertex position rounding (jittering effect) of the ps1 inside of blender

cheers!

lucas_roedel
Автор

Good video ! For people that cannot find the "Vertex color" node, it has a different name now, it's "Color attribute" now.

truesosense
Автор

This tutorial was excellent! I was amazed by how well you put everything together and explained everything :D

skarpantre
Автор

On the topic of when to use vertex colours, I saw a video a while back from a dude who was inspecting the scenes of some games on the Nintendo DS. They used vertex colours on the environment like on the ground and such to fake the lighting and mood, it made a tremendous difference with and without.

protophase
Автор

Such great information! We need part 2!

crazyghost
Автор

wow this channel is amazing at explaining things

Mad_Luv