How to Make PS1 Style Objects - Blender Tutorial

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In this guide I share some info on the tools and techniques I use when modelling PS1 style objects in blender, hope this helps!

Join my 3D Modelling Discord community if you want to meet others interested in Retro Style 3d

LINKS TO RESOURCES =====-------------

Blender 4.0 (or higher)

Vertex Wobble Addon

Paint Tool

Shoebox Texture Ripper (Also requires Adobe Air)

CHAPTERS =====-------------
0:00 - Intro
0:30 - Texture Prep
4:12 - Modelling - Tower
6:40 - Modelling - Monitor
9:20 - Modelling - Keyboard
10:56 - Modelling - Mouse Pad
13:09 - Vertex Painting
15:51 - Vertex Wobble
18:38 - Post Processing
20:39 - Outro

MUSIC CREDITS =====-------------
(Listed in order of appearance)
Annie - Nighthawk
Jet Lag - Nighthawk
Last Sunset - Nighthawk
Crossroads - Nighthawk
Rainbow Runner - Norfair & Nighthawk

#blender #ps1 #tutorial
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20:07 no need to hand tweak the value nodes, just set the second scale node to one divided by the scale of the first one. You can do that with a math node, so you just have one input that perfectly sets both scales

Lucas
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The technology is so advanced now that we need guides to learn how to make graphics that look like old like this.

Xyoni_htklv
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I have been making PS1 style models for ages and I clicked on this out of curiosity and discovered Shoebox! That has made texturing so much easier thank you!

elektra
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The music really hits that late 90s spot

conkerconk
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This is one of absolute favorite videos I’ve seen in a long time. The music, the cleverness of how you did several things, the nostalgia… it scratched a lot of things in just the right way. Even the little mouse spins you’d do when a step was done was just fun. Can’t wait to watch more of your stuff <3

Tanneralbert
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Somehow, this is the only tutorial on this topic which is actually making this look doable. (To me at least).

cirulishomevideo
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Wow, that's really cool, man! I definitely want to give it a shot. Honestly, chasing after photorealism can be such a hassle, always feeling stressed about not quite hitting the mark and dealing with a slow viewport. 

So, being able to do something like this is a real breath of fresh air. It's almost therapeutic, you know? Thanks a lot for the tutorial, i learned some new things I hadn't even thought about before😅

alancastillo
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This is the second time I've modeled in Blender and the first time I've used texture. I am amazed by the comparison of the cube I've made with your well-detailed monitor. The world of 3D modeling seems incredible to me, and I will keep practicing until I reach your level

dreytor
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Artist > adds polygons for keyboard keys. Art director > There goes the polygon budget

LAZ-org
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Not only do I just love this style, but the ability to use the textures to make something new, like the mouse, blew my mind! So simple but so easy to do, really gets me excited to try it out!

augustcross
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That texture ripper tool is wonderful, thanks for sharing

errormine
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I was seeing a lot of these PS1 type of models on social media I was wondering HOW THEY MADE IT, i thought it was an especific 3D Software never thought of Blender
You gained 1 New Subscriber

blackhole
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Thanks, man. You introduced me to Shoebox Texture Ripper's existence, which makes the whole texturing process so much more convenient for me. Honestly I'd watch a whole series of you just modeling different PS1 style objects haha.

rauggie
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Vertex painting is really strong if you wish to save on texture space. You could for example use the red channel for the lighting, the blue for roughness, the red for metallic and the alpha for well, alpha.
In game engines you get one vertex layer per mesh, but in blender you can have multiple and mix them up in your material.

Vondora
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Oh thank you so much for telling me about Shoebox! I used to manually warp the images to make them perfect for textures, but this just saved me a ton of work! And the tutorial itself is amazing. Don't stop, you've earned yourself a sub!

psychocoffeee
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I watchedthe whole tinh lke i was a movie and I loved it! Right at the beginning, you mentioned the shoebox with the texture ripper, and that alone solved a big problem for me. Thank you so much for showing me that. The rest of the tutorial was incredible and really helpful for my project. Thanks again!

BREA_______
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Wow this inspired me. It never really occurred to me I can kinda grab textures and stuff from images.

LBPmonster
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So, prefacing this comment by saying I’m a newbie to 3d and blender in general lol. But I just wanna say that the workflow of making the texture first and then modeling from that INSTEAD of sculpting first and having to work your textures around that model is absolute GENIUS and I’m not sure why I haven’t seen it until now

cookiesforbreakfast
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Now I need a tutorial for the final animation that you showed, so much cool stuff man, Thank you!

javiergaldamez
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I've seen plenty ps1 graphics tutorials, and this one is one of my favourites! I didn't know about shoebox and I can't wait to incorporate it into my 3D workflow! Loved the soundtrack too, really brings me back to earlier internet times!
Also, the way you recycled the texture so many times was really insightful, like using that indent line in the computer's side panel to make it look kile there's a shadow on the base of the monitor - I love seeing this sort of thing in tutorials, I would have never thought to try and use a texture this way. Overall the way you put so few textures to work in such an efficient manner is really impressive!
Keep the great work up!

tombuster
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