Why is Cascadeur Very Popular

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In today's video, we'll discover Cascadeur, the AI-powered animation game-changer, taking keyframe animations to the next level with precision and style! 🚀🎥

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MODELING►

VEGETATION ►

MATERIALS & TEXTURING ►

Terrain Generation►

ArchViz & Rendering►

SIMULATIONS & DYNAMICS ►

CLOTH SIMULATION ►

RIGGING & ANIMATION ►

UV UNWRAPPING ►

Clouds & Atmosphere►:
Physical celestial Objects

Productivity►:
Clean Panels

Asset Libraries:

SCULPTING ►

RETOPOLOGY ►

SCRIPTING ►

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Toanimate: Blender Animation Course

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This is what AI is supposed to be used for. For automating the boring mundane and tedious aspects of the pipeline.

DejiDigital
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I work with Cascadeur a year now! It's not just the best, it's next gen! Top notch!

anything_x
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Love how smooth the interpolation looks

KonJonnorMusic
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I already said a similar thing under Grant Abbitt's video, but this software is certainly not for beginners. If you're just starting with animation, please don't let AI do thinking for you, you're bound to learn bad habits. Learn by controlling the entirety of the rig manually, so that you can fully understand all principles of animation, and only once it's all like the second nature to you, start thinking about ways to speed up your workflow.

DredenotVFX
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Pretty impressive, the auto-physics. Doing it by hand is a killer because it is so nuanced in its details and requires a lot of practice and knowledge

gnius
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AI remaining for retopology and UV Maps

USBEN.
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As someone who is really not patient enough to get really good at animation (especially those in between and physical bits) this is one of the greatest tools I've ever seen. I wonder if it would work for Minecraft animation.

dragonblade
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is there a way to use animation inside of blender, export keyframes, export animation and retarget or something similar?

RunnerBlade
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I tried it for a year but then I switched to Auto rig pro and I have more control I can do more especially facial expressions and also I got tired moving back forth with blender and casadeur I like having all my tools in one program like blender that's my opinion 😁😁😁

Lancer_
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i've been playing around with it for past few days and let me tell you it sooo...good

Elablo
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Cascedeur is not based AI, it is based on solving the differential equations of newtonian physics.

svendkorsgaard
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I have had this software for over a year the online videos are not very clear on pipeline integration details and retargeting in various softwares (Blender, Maya C4D)
I use Auto rig pro & it’s retarget panel
that has presets for importing Mixamo, Reallusion, unity & unreal skeleton.
I literally have not had the time to sort out what I am supposed to export from Cascadeure to get a an accurate ret-target back in Blender.

leaving your primary software to do character animation to be imported back is not a desirable workflow for most people unless the back & forth is pretty seamless.

AutodidactAnimotions
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We need more tutorials on youtube, udemy, class101, wingfox, etc.

ILLRICARDO
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It's fun, like a marionette, you pull just a few stings (connectors) and it does everything with just a few manipulations. Then you say yes I did use AI to animate this character but it's not a nefarious AI.

blenderblender
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so as I understand it, the Auto-physics is a physics engine, not AI. It does some kind of calculation to get trajectories, as opposed to the auto-posing tool, which is a Machine Learning AI tool (notably, completely dissimilar to LLM and Stable Diffusion-style AI apps).

The AI is quite limited and targeted in its scope, and that's part of the reason it's so much better than any other AI app on the market. It's focused on doing the one annoying task that AI is good at, and getting out of your way, otherwise.

QberryShortcake
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needs better integration with other pipeline tools especially maya and blender

dMistri
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nees a Blender bridge. tried to export to Blender and it was a nightmare

manshah
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I think the issue with AI is that it gives you a Bypass on learning the fundamentals of Art, id rather have AI help with technical side of art like UV, Baking, Retopo and stay away from Sculpting, Modeling, Texturing, Animation
Rapid growth of AI will eventually kill innovation in Art, Because if enough people don't understand the basic rules of fundamentals they won't be able to innovate and break those rules and put it back together in their own unique style

shahindart
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Because it's the best! Someone fighting with a different software - HIS FAULT!

The-Filter
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but this isn't new it's been around for years. i was someone lucky enough to test it when they announced it, back then it was specifically advertised as a physics based animation software but now they've added a.i features so it basically did the same thing as before

Ceej