Cascadeur 2024.2 Released - This is AI Done Right!

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Cascadeur, a powerful animation tool with several built in AI powered features, just released Cascadeur 2024.2. There are several very nice new features in this release, including the ability to autorig with multiple characters, blend shapes and more.

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The licensing changed, it used to be you could do up to 300 frames of animation and do whatever you want with. Now in the trial it seems there is no frame amount limitation, but you can't export it to external formats. Still, 8.25 dollans per month that turns perpetual after 1 year is affordable and can be huge time saver for filling in-betweens.

wailfulcrab
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So how much longer do we think we got until Adobe tries to snatch this one.

MikeCore
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Looks great to block-out animations super fast. I imagine it's not 100% and some tweaking would probably be necessary, but looks like a fun piece of software to fuck around.

beetledjuice
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Looking forward to these kinds of tools being implemented natively in Blender.

JamieBainer
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Been using Cascadeur for about a year now and it was probably one of best investments for the pipeline. It is so intuitive and results are super clean.

robbie
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this company will definitely be bought out

greebly
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might be time to look at your monitors brightness/contrast if you cant see that logo lol

the logo they used reminds me of an in-game initial brightness setup menu

AnnexedGames
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I love the idea, but there's definitely a learning curve. Once I "get" it, I'll probably want it for life, but I'm not there yet.

dchick
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I just got my copy and boy as someone that had to go through the tedium that is creating facial blendshapes manually.
I am salivating at the prospect of them automating that feature.
In the meantime the retargate and interaction tools will serve me well.

viddarkking
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Never thought hearing the word 'camtasia' would be nostalgic

trsiam
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I have been waiting for animal support. 4 legs and flying creatures mostly.

TheFunDimension
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we need more deep tutorials for cascadeur

revotiva
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Pretty cool! Out of curiosity, how does the animation guesswork fair against non-humanoid bone structures? Like, if you had a ghost/wisp that is cut off at the legs, would the torso/arms/head continue to work? Or could it guess the movements of a cat (I would suppose it might ineffectively by trying to apply "human" guesswork onto the cat anatomy)?

MrEnvisioner
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This is what I originally expected from AI. But then there were only these “text to nonsense” applications and I had already given up all hope.

hirkdeknirk
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"Pretty Spartan"?! I think you mean "pretty sparse". Great update to an awesome tool.

bioburden
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I wonder if it would work for multi-leg creatures - crabs - quad-bots / crabs etc?

andyklyen
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I totally agree with everything except; it does replace the artist. The latest SAG-AFTRA strike is for the on-camera performers, studios don't need to hire them anymore since Cascaduer solves it faster and cheaper, which is a good thing.
“off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers, ”

robinj
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The documentation is not clear about compatibility with Unreal. Do you know more about it?

MabelYolanda-ci
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The main thing that is keeping me from trying this out, is Steam's disclosure requirement. Would be kinda nice if they allowed stuff like this to be used in development without the project being given the black "AI-generated" mark.

hotfishdev
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What do you mean there's no logo?

BaQQ