Blender Vs Cascadeur | which one is better for Animation

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Both are amazing software. You don't need to compare... :)

jeffbb
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i use cascadeur for the rotoscoping. It's a lot easier to get good animations with cascadeur instead of animating in blender, I might make a workflow tutorial soon
Edit: I said rotoscoping i meant the built in Mocap-

DimiArt
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Cascadeur is animation with physics, very smart stuff.

demianpelos
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You are right, animation is an expression, sometimes realism is ok and sometimes exaggeration and detailed movements are ok. Beautiful video

darianxo
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True pain is trying the animate "2-handed anything" in Cascadeur. I'm trying to animate a character with a 2-handed flail in a weapon-socket and the auto-posing legit just gets in the way and you're forced to fix positions of either the hands or the object the hands are supposed to hold. There's constraints but they're bad and don't work as you would expect them to, so whenever you want to move the weapon, you need to select ALL control points relating to the weapon (plus all points of one or both hands). You can't just move the hand and expect the weapon-socket to move with it because it's parented to it. Ideally you'll have all these points for the hands and the weapon in control groups (yes, like in RTS games, CTRL + 0-9 to create control groups and 0-9 to select them).

Meanwhile in Blender you do sometimes get into "constraint hell" when you have a lot of objects to manage with constraints between each of them, but at least they work exactly as you would expect them to, provided you have some knowledge and are aware of cyclic dependencies. And yes, Blender CAN DO physical animations, kinda like Cascadeur! Cascadeur does it all by calculating the "center of weight" for all physics bodies. In Blender you use "space-switching" instead: just constraint something to an empty (yes, more constraints) and then enable whatever physics you want on the empty and let it does its thing for the set amount of frames. Bake that animation from the empty onto your object for the specific frames where you need it and done. This is easy for discreet objects, but a lot harder for something as complex as the human body.

InVader
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I think the best is to use both softwares together because Cascadeur can really speed up your animation, especially if you work alone. And even though it's more physics-based you can also stylize your animations. You could, after exporting the animatíon back to blender, modify them and add facial expressions etc...

madretzlpiano
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I think it was quite a fair comparison and it was interesting to hear the history of Cascadeur summarized.

My only critic is that if you are crediting the source in the video please do it correctly. (For example under my clips there were both "Pierrick Picaut" or CascaDUR credited, and never my channel)

AronNemeth
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before watching this video I'd like to comment that Cascadeur is great for animation task. It made the job more convenient and easier. Even the shifting from IK to FK was made easier not to mention the tools such as Auto Physics to automatically improve the movements of the animation.

henrylazaga
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Cascadeur is the future of animation. It also allows you to use their 'AI' assist with local control of animation. You can still do exaggrated motion layers on top of their physics suggestions. In the future we should be pulling up clips of videos to generate 'mocap' data curves that retarget to our character in real time, then layering our personal touches to the character from that. Cascadeur is the path to that workflow. I hope Maya or Blender get on their own animation assist software. I'd rather fucus on the fun bits then setting up another walk cycle or happy dance.

fattmoleyTv
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I use both software and I have cascaduer free subscription till 2026

shubham-ydxm
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Cascadeur : You have to pay
Blender: Free
*enough said*

TheBACH
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It a lot of work. It not easy but people have choices. If for human physics should be okay but animal should be same but harder depend on size and parts.

darknetworld
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Best example of.. F... IT IMMA GONNA DO IT MYSELF.
👁️👃👁️🙏

manuel.camelo
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It sucks that Cascadeur took away the fbx-dae export for free users. I get that it's their product and they can make the rules, but it just feels underhanded to have something that was already there suddenly locked behind a paywall with a forced update and temporarily remedied with a limited-time subscription to the indie tier. Why not just have the fbx-dae export feature locked behind the paywall from the get-go?

lune-
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cascadeur addon for blender is great workflow

alirezaei
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Can you import an animation from Cascadeur into Blender to have the best of both?

melindawolfUS
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I used to play Shadow Fight, always wondered how the animations sort of felt real lol

Zev_Reef
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I can see beginners who start with cascadeur could be really weak with posing. And also right now it can’t do acting animations. I can see it dominating the indie game market though

napatt.
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They need make a animation that can take any video feed and deconstruct accurate movement

staygreat
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I think cascadeur will be or already is even better solution than motion suits, what do you think ?

camelbyte