Cascadeur: The science behind hit reaction animation

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Let's discover out what is hiding behind the animation of the body that the crossbow bolt hits.

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#Animation #Physics #3D
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I really enjoyed using cascadeur. But I wish that you make some advanced tutorials for it such as using other parts of the character as a fulcrum point instead of its feet or making a tutorial on this video and how to simulate impacts like that. Thanks for develping such an amazing program

adriano
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this is how I wish I learned physics at school, whith deadly weapons hitting virtual people 😪 instead I got a ball falling from the sky

malahamavet
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You work really hard for making cascadeur

dragonpower
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Hello Cascadeur, could you show an example file or explain how you managed to make it automagicly apply rigid bodies once the arrow hit the character as well as how you made the arrow be linked to the stomach bone once it hit him.

jonasmortensen
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So, no examples with arrow in the knee? Still cool video though, looking forward to see more.

ФилиппФедюшин-зг
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The bolt to the head reaction the character has is the exact same thing that happened to me in high school when I was pitching in a baseball game. I threw a fastball straight down the middle and the hitting line-drived it right back at me, hitting the left side of the top of my head. My teammates said it looked like I flipped, with my feet going over where my head was. The ball landed in the outfield 🤕

BurtonPosey
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How can this done in a game engine in real time with different hit areas?

jamesxxxyz
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can you do the same thing for punches? Like if 1 character punches another? or would you just separately animate the 2 characters and let the physics do the rest?

tabby
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Please make a Mac version very soon. Love your work

RoshaFR
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Hi...Where can i find tutorials about firing objects at characters... thanks in advance
Interested in some death scenes...

Looking for solutions like:

Gun shots
Explosions
Large Impacts (boulders/vehicles)

Difficult to find tutorials on these topics :/

armondtanz
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please make more tutorials to cover all the tech specs on rigged character. Like the tutorial you made with jumping. those help a lot to learn the program even easier.

JagoJGK
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Hey, I'm trying to figure out how that animation was done in Cascadeur and can't figure that out. Any pointers?

aleksanderw
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Physically speaking I believe all energy cause by impact would be absorbed by the fresh! I know it's game animation so it's okay but I believe arrow death scene in "Wrong Turn" movie was actually one of the accurate depictions of these kind of deaths I think...of course it's less dramatic tho.

付和雷同-jb
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это симуляция с помощью регдол или все делали вручную потом проверяли физику?

Santuus
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Please dont hate me!: There a few considerations to be made. First and arrow can an average of 65/90 meters per second. Second, the reaction (conscience and unconscious) to the hit. Third and last, the penetration of the object. If you just look at youtube videos of ballistic heads shot with an arrow, you'll see that the head reaction is hardly like your simulation.

MatiasHMoro
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На русском дубликаты новых уроков будут? И конечно же ждём русификации программы!

Santuus
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I don't get it. Why does the rotating character have more energy after getting hit. If it moves the same trajectory AND has rotational energy, then it has more energy in total right?

thomasmaier