Ultimate Post-Processing Guide for Unity 5

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In this Unity tutorial I show you how to use post processing inside of Unity, using the Post Processing Stack! This will go indepth at all the post processing effects that you could ever want to use!

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🠺🠺🠺Check Out My Assets:

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#Unity #PostProcessing #Tutorial
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I know a few of these videos already exist on YouTube, funnily enough Brackeys did upload something very similar only the other day. I've had this hidden for a few weeks ready to be uploaded on a weekend, so I thought I may as well upload it today as there is no point waiting. My video goes slightly more in-depth on the performance issues you might face whilst using some of the effects from the stack. Thanks for taking the time to watch! :)

SpeedTutor
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hi, thanks for the tutorial. I have been searching documentation and tutorials, wondering how to reverse the depth of field aperture, from being out of focus in the foreground and to blur the background instead. Is there an easy way to do this, or any documentation/tutorials you can point me towards that show how this is accomplished?

BlackMoonAlchemist
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amazing vid just wondering how do you do sun shafts in unity 2017.3.0b9 i cant seem to find it anywhere after updating

flancanstain
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MBlur Frameblending is an old method, do not use it. Instead use the shutter speed (newly developed for unity)

MrRayWolf
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Very cool but is there a way to assign this to a single object in a scene? For instance, making the entire scene black & white except the plant in the background (or vice versa)?

SansPur
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Are there any videos on automating these effects at certain times in game?

quentinturner
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Excuse me sir, but can you please tell us how to change, save and load these post processing settings using UI elements in the example menu?

vardas
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Hey man, Do you know any Sky asset pack, Or another place to get assets, I just need beautiful sky :)

KuzkayDev
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how the h...ll did you get that lighting ??..
Im about to switch to Unreal because never got luck setting up that realistic lighting !... and I tried Everything!

digimikeh
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When i add it and try to deploy to android it cooks my CPU, im running an i7 8700 aswell, any explanation would be helpful

mickyr
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it is free to use Post-Processing Stack

adamingram
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This asset Is no avialable in store ... No working.

augustosalcedo
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Guys if you develop games, do everyone a favor and do not use bloom!

AlpacaDiaries
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And it still looks like a something from 2009. Unreal out of the box looks 99% better. I wish I learned to use unreal before I purchased a bunch of unity assets.

gardenguyvic