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Game Programming Fundamentals: Introduction

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This video serves as an introduction and overview to the Game Programming Fundamentals series. This series is rather different to the other resources available online; rather than dictating stuff for you to memorize or taking you through the development of a single game, I'll instead try and teach you how to structure your games at a fundamental level. The structure, summarized in the video, looks like this:
LESSON 1 - BASICS
LESSON 2 - GAME LOOP
LESSON 3 - CLASSES
LESSON 4 - CODING STYLE
LESSON 5 - INPUT
LESSON 6 - AUDIO
LESSON 7 - BREAKOUT
LESSON 8 - GAME DESIGN PATTERNS
LESSON 9 - PLATFORM GAME
LESSON 10 - EXTRA GAME
LESSON 11 - BONUS BITS
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LESSON 1 - BASICS
LESSON 2 - GAME LOOP
LESSON 3 - CLASSES
LESSON 4 - CODING STYLE
LESSON 5 - INPUT
LESSON 6 - AUDIO
LESSON 7 - BREAKOUT
LESSON 8 - GAME DESIGN PATTERNS
LESSON 9 - PLATFORM GAME
LESSON 10 - EXTRA GAME
LESSON 11 - BONUS BITS
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