Coming Soon: Procedural Animation in Unity | Environment Interactions

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We can add life to our game’s characters with procedural animation! My full tutorial on environment interactions in unity will be released in the coming weeks! It’s been a long time coming. I hope everyone is as excited as I am!

If you don't want to wait for the tutorial, you can download the project files over on Patreon!

Thank you all for your patience. Will be back with the tutorial as soon as I can.

#unity3d #gamedev #madewithunity
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This'll be fun to watch for sure, even if I won't immidiately need this anywhere. Thanks for your work!

Decimalis
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I'm going to install this 100, 000 times and bankrupt you.

Kertgaferg
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yes, animation, especially procedural and blending standard animations with procedural is a super interesting topic

aa-xnhc
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you've always been on a different level from other game dev channels... This looks great.

klaromin
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Then one dumb decision made us all change to unreal or gadot.

dlc
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Subscribed and eagerly waiting for this tutorial

ciaxeresregio
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God bless you all! Jesus loves you all much! 😁 Hope everbody has an amazing night/day! God bless you all! 😁 say your prayers

noahjanosek
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Can you please show us the climbing system in uncharted

TinoFNM
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Man... That looks awesome...
The only thing that I hate is getting videos so laaate...

BravoPhantom
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I'm game. Subscribed, and actually turned the bell on. I'm excited for this!
Would you also explore the procedurals in Assassin's Creed Odyssey?

rmt
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i choose GAME KIT CONTROLLER... simple. Done... Just add characters and scene props... DONE...

tetvris
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What this shows is how difficult game dev really is, its fairly easy to get some idea off the ground but to tune it properly takes much more time and effort than actually making the mechanic. Uncharted 4 is so subtle with it while yours looks like you are high fiveing the wall haha If only you had access to world class animators heh good work

outlander
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Animation rigging system needs at all more content. Xtremly amazing stuff but rlly Not alot use it i have the feel

ussdev
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Why the big square? It would be fun to see the directions that the ray casting are going

dedz
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And another thing how to create those melee attack which actually reaches the enemy like in wolfestine games the melee attack first take in the enmy into players hand and then the melee attack is playes which reaches the enemy

animeshortsstatus
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Great! I hope you will also show in the future how to do paired animations with animation rigging package, such as a finisher where a player kill an enemy.

Thumbs up if you want to see that too!

bunlimitedgames
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Thank you mate for preparing this video. I suggest it you this 2 months from now and you did it thank you.

why.brotheredits
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Interesting but no one touch the wall like that for real life.

If you run into a wall, ok you'll put your hand to protect yourself but like that it's a joke

katsuoshow
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working on a game once we get funds would love to hire you for our character grabbing railings on stairs maybe he grabs the wall to rebalance after a fight scene etc

dkn_chkn
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If you eventually made this into an asset store character controller, you'd make some hefty cash.

Agispsi