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What's The Deal With Procedural Animation?
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Chapters:
00:00 - Intro
00:22 - What is Procedural Animation
01:45 - Inverse Kinematics
02:50 - Why use procedural animation?
04:30 - Gait Systems
07:15 - Retargeting
10:06 - SPARK
In this comprehensive video, I delve into the fascinating world of procedural animation in games. I explore various aspects of procedural animation, focusing on armature animations for animals and robots, and the context in which these animations are used.
Key Topics Covered:
What is Procedural Animation?:
We start by defining procedural animation and discussing its difference from traditional animation, using examples from iconic games.
Exploring Inverse Kinematics:
A deep dive into inverse kinematics, its role in animation, and how it differs from traditional animation in expressing a character's internal state.
Challenges and Solutions in Procedural Animation:
We address the complexities of procedural gait systems, the difficulties in capturing dynamic movement, and the limitations of traditional animation in this context.
Game Adaptations and Retargeting:
Insights into how games adapt animations for different characters and the challenges of retargeting animations across different character models.
Hybrid Animation Solutions:
I introduce SPARK, a tool for creating animations for full-body inverse kinematics systems, and discuss its features and advantages in game design.
Conclusion:
I conclude that procedural animation is not a binary choice but should be used alongside traditional animation to enhance flexibility and realism in game design. I encourage viewers to suggest additional resources in the comments.
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