2D Procedural Animation Test — Godot (No Sound)

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I saw a twitter post made by Faxdoc (the developer behind 'Rusted Moss') on how they did 2D procedural aiming, where the legs, torso and arms, and the head are independent of each other. This is my attempt at it back in the middle of summer of last year.

I have a general idea on what this mini project would look like (2D and slow-paced), but sometimes I imagine it as a Wolf3D game. I recently tried my hand at creating tiles (walls and floor planes) to be used in Godot. It was difficult to say the least. So I'd rather stick to what I'm good at already and work on this little project as a 2D game.

The background image is not mine and I do not claim ownership of it. It is from the game 'Katana Zero'.

Link to the post that inspired this:

#gamedev #godot
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I do not take credit for the background image; it's from the game 'Katana Zero'.
Also please read the description for some background information, as well as a link to the post that helped me with this.

Joshulties
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I love the character design! Keep us updated!

jehriko
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Pretty cool, I'm researching procedural animation for the game I'm making. I'm really going to need this to do what I want, which is a lot of animations, but I want it to be light. Instead of many sprites, I can do a lot by dividing it into parts like you said

lincolnsalles-
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LOL it's so katana zero styled i like that

shebov
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Why does the background remind me of katana zero?

pepe-fykw
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Hello can you make a tutorial or at least what can i do make those smooth aiming moves and turning that way

AliDev-mkui
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Should really make a step by step tutorial for this

originalmilkdud
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Hi, is there any chance you could give a quick tutorial on how this is achieved please?

Mikelowenuk
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se ve bien👍
el fondo es de katana zero xd

moisessalazar
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i had played around with procedural anims in godot before, but ended up not using them unfortunately

Galomortalbr
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Why is your character carrying an office lamp on their backpack?

buster
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Is there actual IK happening here or do u just have seperate objects for the arms, body and legs?

misha
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this place looks familiar
Katana Zero?

MegasVN
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How did you make it pixel perfect and procedural at the same time?

togz
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dude combined some sprite sheets and had some things angle towards the mouse cursor and called it procedural animation...

faefiction