Notch's Biggest MISTAKE - Minecraft Enchanting.

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Minecrafts enchanting system was once absolutely broken, and looking back now, its quite crazy to think how bad it was. But, maybe modern minecraft could learn something from it...

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0:00 – Intro
0:39 – The First Enchanting System
3:39 – The XP Grind Is Real
7:03 – 1.3.1
8:47 – Was It Actually Bad Though?
11:46 – How To Fix It.

Music Used:
1. Wailing Mountains - Dota 2 OST
2. C418 - Moog City
3. C418 - Dreiton
4. Resolution - Wayne Jones
5. Scott Buckley - Signal to Noise

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Join my new civilizations server, IP: og-network.net
Bedrock Port: 19132

TheMisterEpic
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I remember reading about this as a kid in the outdated minecraft guidebooks and just thought "wtf is this system why wouldn't you know what enchantment you're getting?"

bbq_god
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Old Enchanted system: LET'S GO GAMBLING!!!

no-one
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You forgot to mention how people now can literally just obtain enchantments with ease through villagers now.
Speaking of villagers you should actually make a video on them too, I remember when it was considered super rare to find a mending villager lol

JA-tpmj
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They should at least get rid of the anvil repair cost is too high thing. If I have the levels I should be able to repair my items.

MegaLokopo
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I feel like the whole damage system needs an overhaul. Make broken tools become unusable until repaired rather than disappear, let tools be repaired without exponential costs, and remove mending since it wouldn't be necessary anymore. But for some reason Mojang seems terrified of changing the game mechanics now, so we're stuck

malucart
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maybe enchantments were never meant to be good, consistent or anything good.

Just a nice extra condition, buff that you get only just sometimes

fujiwaranonekobiodrando
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Slightly unrelated, but I recently found a mod called "Igneo's combat revamp" that overhauls the enchanting system. What I like about it is it doesn't make enchantments "stat effects this, stat effects that." It reworks enchantments to the point that each do something special. (Though, it moves some of the vanilla enchants to armor trims which is also nice)

Playing through that mod made me wish the vanilla enchants worked that way

daiyousei.
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The "How To Fix It" section of the video felt more like an advertisement for your server than an actual hypothetical fix for Minecraft's Enchanting

ricedanan
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I knew it would take all the levels back in the day, every time I try and explain that to people they don't remember. I remember losing all my levels for random enchants

Thundicry
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Lapis and enchanting books were a nice addition to the system, but I have to say I don't like villager trading much. It felt like a step in the wrong direction rather than doing more for the actual enchanting table itself.

thing
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11:30 now you get that excitement when a villager gives you the enchament you want

aKraT
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For some reason I don't remember it being really that grindy to enchant back in the days, maybe because it was for sure worth it as a kid to have these enchants just to show off to your friends and the memories of grinding for it just didn't last

Edaurd
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6:00 there was also no grindstone or trading, which means that it was possible to never get fortune.

Alex_.
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i caught the video drop before it even hit the floor

flamingpotato
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Enchanting was so broken before the nerfing of combat that only the lucky could have that strength, though

copper-dragons
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I really miss the old enchanting system looking at Multiplayer servers, It was very fun seeing people run around in all sorts of armor and gear with always having the possibility of getting stronger instead of basically requiring to have Max level gear or else not standing a chance because everyone else has max level gear, The old system was more grindy in theory but in reality people on multiplayer servers grind way more right now than back then because getting max gear is actually realistic, From a Singleplayer perspective the new system is obviously way better but as a multiplayer player the old system felt much more interesting

bonczus
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I started playing on version 1.1 and I can say that there WERE Enderman xp farms. They were basically a large tower of 3 block set apart rings with pistons that pushed spawned endermen to a killing chamber. Though this design used string, so perhaps version 1.1 had some similar stringless design

jondycz
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The grind was real and rewarding, enchantments were endgame stuff

Adam-Adamson
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To be honest i like the fact that enchanting took away 30-50 levels. The enchantment felt more earned and meaningful. If they keep that and the rest from today's system.. maybe add a refresh button that costs 1 xp level...

UberMegustador