A Skeptical Look At 'Dragon Age: The Veilguard'

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Dragon Age: The Veilguard is an upcoming action role-playing video game developed by BioWare and published by Electronic Arts. The fourth major game in the Dragon Age franchise, The Veilguard will be the sequel to Dragon Age: Inquisition (2014). Set ten years after Inquisition, the game will feature new locations in the fictional world of Thedas for the player to explore. The game is scheduled to be released for PlayStation 5, Windows, and Xbox Series X/S on October 31, 2024. The game's development, which began in 2015, has been marked by lengthy delays, several fundamental changes in design, and high staff turnover. The game was announced as Dragon Age: Dreadwolf in 2022 and retitled to Dragon Age: The Veilguard in June 2024.
~ Wikipedia
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TIMESTAMPS:
Intro 0:00
Ad Read: 2:01
The Old Bioware: 3:16
Back To Back Flops: 6:49
Dragon Age The Veilguard Announcment: 17:13
Combat Changes: 29:04
Release Date And High Level Combat: 38:42
How To Make This Work: 47:36
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Do you think Bioware will have a redemption arc or do you think this story ends in an all too familiar way?

LukeStephensTV
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Inquisition was made on the frostbite engine, not unreal. The original mass effect trilogy was made on unreal. Andromeda was made on frostbite.

TheTeePineTree
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I hate to be picky, but the Bioware that made Baldurs Gate, Knights of the Old Republic, the original Mass Effect trilogy, and the original Dragon Age trilogy is not really with us anymore. Their founders and leaders responsible for the company's early successes are long gone.

FinalDisintegration
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Anthem's demo wasn't downgraded, it was straight up fake

CHARIF_Omar
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Dragon Age Origins was the Baldurs Gate 3 of two generations ago

cyberpunkdarren
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34:54 - It's not how DA: Origins works. You don't have to micro-manage every little move for you companions. You can easily set up their behaviour in the tactical menu, specialise them in whatever type of combat you want and never switch from your main character during gameplay. It is a feature Inquisition lacks.

MrRagemanPL
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When I first saw the Veilguard trailer I seriously thought they were about to announce a Dragon Age 5 vs 5 hero shooter.

dabluflcn
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"Modern audience" games make the mistake of trying to please the broadest amount of people, instead of focusing on a niche loyal audience. BG3 is very niche with narrative roleplay and turn based play, yet because it was good and focused on its vision (DND) it managed to satisfy hardcore players and the modern audience.

Remi-botn
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I'd just like to point out that The Veilguard 3 party system, combat "ability wheel" and not having direct control over the other characters was also done in the OG Mass Effect trilogy. Like, it's almost identical. I don't understand how it's never mentioned.

ninjafohhiya
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Asthetically, this doesn't feel like Dragon Age at all. The art design just feels "off" to me. Some of the characters even border on uncanny valley, imo, especially some of the faces.

null
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Hey Luke, you should be aware that DAI was also made in Frostbite & interviews yrs later said that almost 50% of dev time was just getting an RPG in general to work, simple stuff as UI & Inventory were major developments holes

ProphetTruth
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I hate this false dichotomy between "keep it the exact same" and "radically change it" that dragon age inspires. What happened to looking at the flaws and iterating on the formula? BG3 proved that "slow and clunky" can be a best seller.

DrDaveDavington
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Damn that inquisition score still slaps though. All DAs have had great soundtracks hope veilguard atleast gets that right.

chrisspink
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Dragon age Inquisition was the 1st bioware game on frostbite, and for that reason and many others, it was in development hell for years.

rorygrimshaw
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The thing about the party "having their own behaviour and how they interact in combat" is that, by my experience, the party never behaves how you want/need them too. They will aggro monsters that you don't want them too, spent abilities on stupid situations, NOT use abilities when they should and so on.
Then my mind goes back to Dragon Age Origins in which, even if you didn't want to pause, control a party member to do something, unpause, pause again to move another member, you could still fine tune their behaviour to an amazing degree. You could create rules like "if this party member's Hp reach 25%, use heal", "If an enemy does this, use that spell" and how amazing it felt.

TheAzulon
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I wished they made something similar to Dragon Age Origins but with improved graphics. I'm not convinced still by their art direction and the ubiquity of purple throughout the game. Actually, so many colors for the skills of the characters in this game that it reminds me of Immortals of Aveum.

Thomas-Bradley
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Hope the side quests are better than inquisition

antarcticanman
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Luke, Inquisition was made on Frostbite, you gotta adjust your narrative

luizgustavosantana
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Do note that most of the people that made Bioware special, the devs that made those beloved games, are no longer with Bioware.

This same thing happened with Arkane. Same thing with Dice. This is happening everywhere. The talent leaves while the studio keeps the fame.

jesustyronechrist
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The writing is everything in a game like this. It will affect how we view the combat and gameplay. Sooo right now i'm pretty sceptical.

dulljdullesen