Making My Platformer HARDER and PRETTIER in C++ - SFML Gamedev - Devlog 2

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Making an indie platformer game project with infinite jumps using C++ and SFML. Added 2 new enemies and improved the graphics. This is the second devlog of my gamedev progress.

This video was sponsored by Brilliant.

#coding #gamedev #programming
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PLEASE DON'T STOP MAKING VIDEO'S I DON'T EVEN KNOW WHAT YOU ARE DOING WITH YOUR MATHS AND SHIT BUT IT'S STILL ENTERTAINING ❤️

daadirroorow
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Epic! You can also make the game show more that you are inside a computer, because it just looks like a level, maybe you could add a background, make the ground blocks look like memory and the antiviruses have a shield logo

kenan
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This turned out much better than you would expect for a simple mechanic.

I have a suggestion... Well more of a major gameplay change, how about making the movement a bit more restricted, so the player has infinite jumps, but only in the direction of the first jump. Basically, you can't change your x velocity mid-air, you have to either touch a wall or the ground. This would even make the ground tiles more useful.

TR_Arial
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You should add some destructible blocks that break when the player hits them at a certain velocity or when an enemy/bullet hits them

pixelrunner
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FINALLY, A NEW VIDEO!!!

YOU'RE GREAT 😭❤️❤️❤️

daadirroorow
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Thank you for everything you do on this channel, you've inspired me to make my own games with c++ and sfml!

PegaFox
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You made this game look awesome!! Also the little animations you're using to explain concepts are really, really well made. And your code is crystal clear to read, with simple efficient naming conventions! You're inspiring, sir

ercre
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The technical things in the middle all came together to make something that looks great

Test-ivpm
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...Ya just gave me an idear for me topdown rougelike, thnks mate!

noface
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Really cool solutions to those problems. I'm glad you didn't take the easy path out with the graphics. Definitely worth it.

scottpinkston
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really good explanation of your engine design and class hierarchies! this stuff is so interesting for those of us with a technical background.

mr.capoone
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I really like the mix of programming and gameplay you add in your videos. Good stuff!

SuboptimalEng
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I lovee itt
I was waiting for new video
Good work 👏

CplayeR
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I literally did the EXACT same thing when I made a lil game in SFML for your Entity class, with the entity vectors etc XD

Cian-_-
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I've never seen an approach to split auto arranging cells into quarters! Love you videos! 🙂

InfiniteCoder
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9:33 consider using std::bitset<N> instead of std::array<bool, N>, because std::array does not have space-efficient implementation for booleans (unlike std::vector)

antonmanin
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Awesome video, like always! By the way, your voice has been slowed in some sections in the video.

Fulbion
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Man.. you're like me, but better🤝

alex-lar
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4:15 "Now we need to die when we touch them."

WinterNox