filmov
tv
Why Making Multiplayer Games SUCKS

Показать описание
I finally decided to tackle some of the more complex issues I was having with multiplayer, and this is how it went...
⎯⎯⎯⎯⎯⎯
⎯⎯⎯⎯⎯⎯
Gear & Software I Use
Developing
Recording & Streaming
Computer Parts & Peripherals
⮞ RAM - 8GB x2
Other
I personally use all of the above products and services, so they are genuine recommendations. Some of these links are affiliate links, which means I get paid a small commission (at no extra cost to you) if you sign up or buy through them. Thanks for supporting the channel!
⎯⎯⎯⎯⎯⎯
#LatencyIsTheEnemy #Devlog #PirateGame #GameDev #IndieDev #IndieGame #Multiplayer #Unity
In this multiplayer devlog I finally decided to tackle some of the more complex problems I've been having with multiplayer. Latency is the enemy, and makes building multiplayer games 1000 times more painful and time consuming. While I've managed to get latency mitigation techniques like client prediction working on dry, non-moving land, it's a whole other story when you're standing on a moving boat, and this video is a summary of my experiences over the last 3 months.
⎯⎯⎯⎯⎯⎯
The music used in this video is sourced from the YouTube Audio Library and StreamBeats.
⎯⎯⎯⎯⎯⎯
⎯⎯⎯⎯⎯⎯
Gear & Software I Use
Developing
Recording & Streaming
Computer Parts & Peripherals
⮞ RAM - 8GB x2
Other
I personally use all of the above products and services, so they are genuine recommendations. Some of these links are affiliate links, which means I get paid a small commission (at no extra cost to you) if you sign up or buy through them. Thanks for supporting the channel!
⎯⎯⎯⎯⎯⎯
#LatencyIsTheEnemy #Devlog #PirateGame #GameDev #IndieDev #IndieGame #Multiplayer #Unity
In this multiplayer devlog I finally decided to tackle some of the more complex problems I've been having with multiplayer. Latency is the enemy, and makes building multiplayer games 1000 times more painful and time consuming. While I've managed to get latency mitigation techniques like client prediction working on dry, non-moving land, it's a whole other story when you're standing on a moving boat, and this video is a summary of my experiences over the last 3 months.
⎯⎯⎯⎯⎯⎯
The music used in this video is sourced from the YouTube Audio Library and StreamBeats.
Комментарии