First Steps With Sampler: Light Environment | Adobe Substance 3D

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In this introductory video, you'll learn how to take your first steps with Substance 3D Sampler, creating a 3D Lighting Environment, captured on location with bracketed photos from a 360 camera.

Please note this is a slightly updated version of an older video, using Sampler version 3.3.0.




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First Steps With Sampler: Light Environment | Adobe Substance 3D
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Great video / tut! Did you use the RICOH THETA Z1? It's the only cam that has an option for RAW even though you shot JPG. TY

MingHsiung
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Hi, is it possible to export hdri in 8k? I only see max 4096 resolution

Edge
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Hello,
How can I assign a filter like a Pattern to custom masks? it's only accepted hand painting or external image file. I need to blend two materials by Pattern Filter.

DATECStudio
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Hi there, thanks for the video. Helpful. But one question. If I start Sampler and create a new Environment Light, my object in the viewport turns into an object with a fully reflective chrome material. How can I set something more neutral like your rough white material?

matthiashuber
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How (software) did you stitch the images? Thanks for the tutorial!

andresaznarsiguan
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Make a video on multi angle photos into 3d meterial in substance simpler

sairakesh
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use Hugin, Photoshop/Affinity and a proper camera settup for actual accurate HDRI workflow and not some "sun adding" guessing type of work :)

vojtaklemperer