Screen-Space outline using Compute Shader - OpenGL C#

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Currently porting my deferred rendering code to compute shaders for simplicity and hopefully performance. The outlines take around 0.1ms to render and I'll add some AA soon

Source code is public if you dare look at the mess:

Feel free to join the discord server!
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#opengl #csharp
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Hey, just curious how do you do the outline? It looks really neat and smooth, a lot better than stencil test

haoweiguo