Unity compute shader for vertices deform

preview_player
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let compute shader to calculate the new vertices position

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Idk what this is but it looks nice to my eyes

AnasMations
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I'm just wondering how did you manage to make collisions with other rigidbodies work

neeeeeck
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Make every sphere bend the floor so it's like gravity.

deleted_handle
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Beautifull men!
I would pay for a tutorial in shader graph.

cdCappa
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Oh look a template for the timespace fabric

Manas-cowl
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How do you find which vertices are near the mouse position? I've been asking myself this for 2 days now that I've seen your video

technoo
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Hi! Can you provide source code for this technology? And also is it possible to work around the same Technic for batch of meshes? I mean surface and some cubes on it for example

HUQAFU
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Lmao putting thatgamecompany out of business

sandrawong