2 Simple Vertex Displacement Shaders in ShaderGraph | Unity Tutorial

preview_player
Показать описание
Learn some of the basics of Vertex Displacement in ShaderGraph in this beginner-friendly tutorial!

In this video you'll create 2 shaders to manipulate the vertex positions of an object to create a "breathing" effect and a displacement effect. I encourage you to take what you've learned here and play around with some more nodes to create other cool effects!

💸 Ongoing sales 💸

📚 Resources:

❤ Believe in LlamAcademy's mission and have received value from the videos? Become a Patreon Supporter or YouTube Member:

📱 Let's stay connected

----
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.

#unitytutorial #tutorialtuesday #gamedev #tutorial #unity #llamacademy #gamedevelopment #shaders #shadergraph

Chapters:
00:00 Topic Introduction
00:51 Quick ShaderGraph Intro
01:37 Vertex Position Output
02:01 Basic Texturing Support
03:25 Vertex Manipulation 1 - Modify Positions Over Time
04:48 Add Input Controls
05:19 Add Speed Input
06:02 Object vs World Space
06:25 Shader 2 - "Breathing" Effect
08:20 "Breathe" only larger than original size
09:01 Control "Breathe" amount
09:31 A Common "Gotchya" with Vertex Displaced Shaders
09:51 Final Thoughts & Support LlamAcademy
Рекомендации по теме
Комментарии
Автор

Broooo ... Never thought shaders would be that simple ... Respect dude

adelAKAdude
Автор

I need more vids of shaders, really useful content.

AlexisBleeding
Автор

Hi, great video. Do you know how to displace faces with different power?

shorstky
Автор

Sir can you add tutorial about ligthmaps . I just want to create custom shaders with lightmaps

bryanlucinario
Автор

Any idea how I could create a sort of "lag" in the vertices by multiplying the previous position with the current position? I want to create a sort of smudge effect when the object moves around in the scene. Thank you!

darkmattergamesofficial
Автор

Hi, how would I add another shader graphs after the vertex displacement is applied?

Let's say I want to add a dissolve shader, the visuals would stay in the original object's vertex position, but I want them to be processed after the vertex displacement :(

ElDonitazz
Автор

i have envrioment in my which have LODS , the main issues is that if check Static batching size goes up by 200mb and if i UnCheck it it goes down by 200mb, so how i can reduce size using staic batching..

Abdulwahab-vbhe
Автор

How would I apply this shader graph if I already have a toon shader graph attached to my object?

jacobscott
Автор

I was trying to make an object move + Scale up and down, and it appeared weird. Could you please explain how to merge them together?

suthamonhengrasmee
Автор

Wind to the fire cape, so my friend was once a RuneScaper :)

BahaaSoliman
Автор

I just have pink (or purple, I don’t understand what color it is) and nothing changes. The shader script is identical to your example.(((

EgoPingvina
Автор

Really annoying. you talk too fast and skip steps. Poor teaching.

AtmosMr