Wakes, Explosions and Lighting: Interactive Water Simulation in Atlas

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In this 2019 GDC Advanced Graphics Tutorial talk, Studio WildCard's Mark Mihelich & NVIDIA Tim Tcheblokov discuss the challenges that were faced during the implementation of simulation of water surfaces for Atlas.

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Judging by the comments, they could have made way more money selling the water simulation plugin.

BillyViBritannia
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Was the source code ever released like they hoped to?

DougTanner
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What is atlas- a greifing experience with 100s Chinese bragalians and extrotionist running the high seas. Completely unplayable online. I use to play but id log on after a everytime i slept and my base is always destroyed.. However offline servers are great but the problem with it is the players are tethered to eachother so close that it causes alot of issues.

DokesConspiracyNetwork
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i appriciate a good talk, but taking the graphics related advice from someone who can't fix their game's perfomance for years and are notorious for having poorly optimised games... nah fam i'll pass this one. just letting everyone else know about this. look into this studio's portfolio.

p.s. not saying it is this man's fault though.

musikalniyfanboichik
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To be fair, Beyonce have a fairly good buoyancy....

brynyard
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The game is an unplayable mess with horrific performance and we're gonna talk about "cool" tech ? Clearly it's not working so why even bother. Half the time this so called "interactive" water would literally destroys ships out of nowhere rendering your hours of progress useless.

Dantello