gdc

The Freedom Fallacy: Understanding 'Player Autonomy' in Game Design

Stop Getting Lost: Make Cognitive Maps, Not Levels

Empire of the Ants - GDC 2024 Trailer | PS5 Games

Make the Trailer Before the Game: A Marketing First Way to Prototype

RRB TEJAS- RAILWAY PHARMACIST | INTRODUCTION OF PHARMACOLOGY, ROUTES OF ADMINISTRATION | CLASS - 2 |

System-Centric Puzzle Design in 'Patrick's Parabox'

Cinta tasikmalaya Versi tanji paling slow - Dini guntur x V3 Mpit || GDC MUSIK live Indramayu

Slay the Spire: Metrics Driven Design and Balance

Panganten anyar full saweran - all artis gdc || GDC MUSIK live Pande Ujung jaya

The Golden Rule of Game Promotion: No One Cares About Your Game

State of Unreal Livestream | GDC 2024

Making Games That Stand Out and Survive

Yahtzee's GDC 2023 Adventure - Day One

Why Dark Souls Is The 'Ikea' Of Games

Selalu ada (Blackout) versi bajidor - V3 mpit || GDC MUSIK live wado sumedang

Cursed Problems in Game Design

Godot as an Open Ecosystem – Juan Linietsky (GDC 2023)

Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'

Dreamscaper: Killer Combat on an Indie Budget

GDC 2023: New Developers and New Games Arrive at Game Developers Conference in San Francisco

Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’

Know Your Market: Making Indie Games That Sell