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1:02:05
The Freedom Fallacy: Understanding 'Player Autonomy' in Game Design
0:26:27
Stop Getting Lost: Make Cognitive Maps, Not Levels
0:01:53
Empire of the Ants - GDC 2024 Trailer | PS5 Games
0:30:31
Make the Trailer Before the Game: A Marketing First Way to Prototype
1:08:32
RRB TEJAS- RAILWAY PHARMACIST | INTRODUCTION OF PHARMACOLOGY, ROUTES OF ADMINISTRATION | CLASS - 2 |
0:27:50
System-Centric Puzzle Design in 'Patrick's Parabox'
0:06:14
Cinta tasikmalaya Versi tanji paling slow - Dini guntur x V3 Mpit || GDC MUSIK live Indramayu
0:35:27
Slay the Spire: Metrics Driven Design and Balance
0:05:46
Panganten anyar full saweran - all artis gdc || GDC MUSIK live Pande Ujung jaya
0:31:03
The Golden Rule of Game Promotion: No One Cares About Your Game
1:28:16
State of Unreal Livestream | GDC 2024
1:01:55
Making Games That Stand Out and Survive
0:07:51
Yahtzee's GDC 2023 Adventure - Day One
0:34:39
Why Dark Souls Is The 'Ikea' Of Games
0:07:04
Selalu ada (Blackout) versi bajidor - V3 mpit || GDC MUSIK live wado sumedang
0:52:00
Cursed Problems in Game Design
0:24:46
Godot as an Open Ecosystem – Juan Linietsky (GDC 2023)
0:59:58
Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'
1:01:32
Dreamscaper: Killer Combat on an Indie Budget
0:03:45
GDC 2023: New Developers and New Games Arrive at Game Developers Conference in San Francisco
1:02:41
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
0:27:03
Know Your Market: Making Indie Games That Sell
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