10 Important Things You STILL Didn't Know About Helldivers 2 | Hidden Mechanics

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Chapters:
00:00 Intro
00:29 Super Samples
02:17 Supply Pack
03:48 Suppressive Fire
06:11 Bot Drops & Bug Breaches
08:22 Using Prone
09:56 Settings
12:21 Armour Perks
13:36 Stealth
15:15 Gaining XP
17:00 Arming a Stratagem
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Remember boys, the Commissar is the one with the sword and gun.

johndane
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One of the CEO tweets implies that enemies do notice your flashlights, so turn it off if you're trying to stealth

RainD
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fun tip, if u dolphin dive and throw items(strategems or grenades) around half a sec delay
u throw it roughly 10meters further, if u're on a slope throwing downhill, that goes even further

zerotrig
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You can exceed your max grenades by 1 if you hold your grenade when resupplying.

bwaaaaaaaaalwaaaaaa
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Commisar is not the only one that can launch a flare. They are the ones that will focus it first in most cases, but all of the smaller soldier bots can do it. I watched an assault bot, the one that has just a machine gun fire one off. Also the one that has the flared back with what looks like wings will do it as well. However, from what I can tell, it's only if there are no Commisars around.

DoubleJJizzle
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Im the scout player in my Squad! I do side objectives and search for epic samples solo. I carry a supply pack that way the fire team can call in resupplies while taking most fights head on while on Helldive difficulty!
Thanks for the stealth shoutout!

khajio
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Don't sleep on the waypoint radar you get with the scout perk, that radar range get's boosted by the nuclear radar and recon booster. Between your suits radar and the waypoint you can reveal quite a bit of the map for patrols and ambient spawns. I've done doubles with both of us in scout armour and we can scan like a 4th to a 3rd of a map.

Earliersphere
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In regards to Commissars, the map also plays a huge role. My team and I have been taking them down from afar pretty well on wide open maps like the desert map. The cheeky part is when you take one down near a building/barrier and there's ANOTHER one standing next to it behind cover and you won't notice it until the flare's gone up 😂

shahs
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Planet modifiers such as Fog, Rainstorms, Sandstorm, Snowstorms etc. while also running the mission at night AND running light armor with the 30% decrease to detection perk can literally enable you to crawl your way past enemies within less than A SINGLE FOOT. As well, any fog created by larger bug nest areas and other things around the mission area even on planets without reduce visibility modifiers can help you stay hidden. Shrubs, tall grass, weird green mist from nests, and so on can make literally invisible in almost any situation and even help you escape combat if you need to resupply or don't have time to fight the 6 spewers spawned by the 'Game Masters' that can see through walls.

aethericice
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They need a stealth sniper and SMG or pistol to go with the stealth armor for a true Halo ODST experience.

Fellicthepwnage
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I've seen an in-game tip confirming prone reducing explosion damage. Diving and going prone saves your cape so often even in open fields.

discounthero
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I got into stealth last night as I was soloing a Challenging operation. It was good until the end when I had to juggle a few Chargers trying to complete an optional objective. I then wanted to test out the anti-materiel rifle which is surprisingly useful for medium bugs. I did a stealth mission hunting down two chargers on medium. I brought a railcannon stratagem of course, so the actual chargers were one shot, but it was fun playing hide and seek with some patrols.

McGeistly
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Stealth is amazing in this game, me and a group of friends were tackling multiple Extreme missions at around level 15, just sneaking through and sniping primary objectives to farm medals fast, we could complete a mission in the 15-20 min range without getting destroyed by the threats that clearly outclassed us.
Before that in lower difficulties I was going solo sniping primary objectives while my friends went loud and cleared the map of secondaries and bases/nests to draw attention away from me.
If you havent done a stealth run yet, do it, once you get a feel for it your perspective on the game changes.

kendaar
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The "Super Earth Protects" armour perk is god-tier. It's on one of the pre-order armours and one in the free warbond that I know of.
This perk makes hits that kill you have a 50% chance to not kill you and completely prevents bleeding damage from chest wounds/injuries.
It's a great general purpose survivability perk.

PlebNC
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A little tip I’ve found out (not sure if it’s been mentioned before). But if I remember correctly on PS5, if you hold down square (reload on PC) an option will pop up to where you can use your D-pad to change your scope distance when you aim in First-Person as well as change your weapon to single shot or full auto.

Trespahsser
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Something I'd like to add is that cyborg dropships can be shot down with the recoilless rifle or EAT-17. One shot to either of the _REAR_ engine nacelles will cause it to spin out and fall on top of the tin cans they just dropped off. There is lots of room for taking time on this, too. No need to rush and miss a shot because of pressure, the dropships linger for a few seconds over their drop zone before taking off. I've had plenty of time to line up shots on these and ensure they are taken down. Not only does the falling dropship eliminate whatever it falls on, it serves as hard cover which can protect your team from incoming patrols or bots shooting at them from further away.

Even if that flare goes out, if someone has the RR, they are guaranteed to take out at least one dropship along with whatever enemies have come out of it. I usually reload the RR manually (not that I don't trust someone else to do it for me, they usually have their own backpack slot). In my own testing on 7+, I've found more often than not the RR can be safely solo reloaded by the time another dropship occurs. I fire it off, then make sure to check my map and surroundings and hop behind hard cover to reload. This has helped me carry teams of randoms through 7+ difficulties against bots.

It can get absolutely insane sometimes though, with 4 or 5 dropships occurring in extremely rapid succession (most of which at the same time). In these situations you NEED two RRs, and two other people on assisted reload, and the homies firing the launchers NEED to be 100% accurate. But the point is, recoilless rifle can completely prevent a bot spawn all together.

spartan
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If you go prone, you're less likely to be hit with ranged attacks because you present less of a target. Another word on stealth and getting the drop on enemies, if you attack from a far enough distance, the enemy won't immediately notice you either. you can clear out a POI or outpost by selectively picking off enemies at 100m or further. The AMR is surprisingly good at this against bots especially, all those poppable heads means easy one shots on devastators.

mrbigglezworth
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I find it MUCH easier to prevent a Bot Drop than a Bug breach. It feels like even if I kill the bug starting the breach it always goes off, not with the bots. You can see them readying the flare a mile away, while the bugs just need 0 time to get their breach going.

Meiscarth
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Oy.
I wanna point out you can drop your support weapon, your backpack, the sshd, and your samples by holding down a button(on ps5 it's down on d-pad) to pull up a circle menu.
I bring this up, because the person with the super samples can take them to the evac point and drop them on the ground for with the last man to grab and leave.

It's possible to run a bug blitz mission, land in the middle of the map wearing scout armour for the 30% enemy ignore bonus, drop in and fan out, grab the samples, go wait at extraction while fortifying the area, and when the 12 minute timer runs out, extraction arrives 2 minutes later.

I did this with a two man team. One with minefields, ems mortars, and anti-tank rockets, and the other with turrets, space laser, and railgun.
Extraction was surrounded by minefields and filled with anti tank tickets by the time or mission ran out.

themarlboromandalorian
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7 spawns 3 super samples
8 spawns 5
9 spawns 6

Sapphire_Eye